Re: Recent modeling
Posted by Finger on
Sun Dec 4th 2005 at 4:04am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Looks like a good start pepper. Can't wait to see a texture on those thing. Looking at the wireframe of the second car, it seems like you could possibly optimize some of the large, flat surfaces even more - specifically the roof. I'm no modeling guru, though and don't really know what poly budget you are at. Anyway, looking great - makes me want to get back into modeling!!
Re: Recent modeling
Posted by Y2kBen_2000 on
Sun Dec 4th 2005 at 7:48pm
167 posts
256 snarkmarks
Registered:
Apr 5th 2004
Occupation: Student: Game Simulation Programming
Location: Texas
I don't nderstand why most first time modelers always want to
model a car. I still remember my old DGA 2 class, everyone except
me was modeling some kind of concept car. I, on th ither hand,
was working with the modeling of ships and a nicely detailed mech that
I never got around to finishing.
Anyway, the cars look great. But I wish modellers would pull away
from the whole car ideas and get into somthing a little more origanal
and unique to the person.
You know, I've actually got nothing to say
Re: Recent modeling
Posted by French Toast on
Sun Dec 4th 2005 at 11:54pm
Posted
2005-12-04 11:54pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
For me, the allure of the car was that there are so many tutorials and
sites dedicated to it, that you'ld be able to find easy help if you
needed it.
Re: Recent modeling
Posted by fishy on
Mon Dec 5th 2005 at 12:30am
Posted
2005-12-05 12:30am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
my first models were simple black tiles with the alphabet on them, that were used by an amx plugin on a giant scoreboard. it took me over a year before even thinking about something as complicated as a car.
i was lucky that i had a good amx plugin coder that wanted simple models for his tfc server. knowing that the models were getting put to good use gave me all the insentive that i needed to keep plugging away at it. i've seen a lot of promising talent posting models here, and i know that if others had the same opportunities as i did to have their work used, there would be even more talent coming through.
so kudos to anyone with the patience to learn how to model when they have nothing/no-one pushing them. (i had crazy joespizza that kept asking if i could maybe make a [insert more complicated stuff here] :smile: )
i eat paint
Re: Recent modeling
Posted by Y2kBen_2000 on
Tue Dec 6th 2005 at 3:12am
167 posts
256 snarkmarks
Registered:
Apr 5th 2004
Occupation: Student: Game Simulation Programming
Location: Texas
I like the models, but I'm just stating that I'm tired of seeing so
many car models flood the Internet. Just the fact that there are
so many car tutorials should be proof enough. I only wish that
there was some more unique models than the old car model. But I'm
going to contradict my own satement by say that modeling is an
expression of the heart. If you created a good looking model,
most likely you've spent alot of time and effort into it. You
build that of which inspires you.
You know, I've actually got nothing to say