XSI ModTool Tutorial

XSI ModTool Tutorial

Re: XSI ModTool Tutorial Posted by rusvdw on Sun Dec 4th 2005 at 5:10pm
rusvdw
4 posts
Posted 2005-12-04 5:10pm
rusvdw
member
4 posts 0 snarkmarks Registered: Nov 22nd 2005 Location: South Africa
I've been banging my head against the XSI ModTool for 2 days now and i'm at my wits end.

I've been trying to export a simple polygon mesh cube to SMD and then compiling to MDL. The SMD export goes well, the MDL compile goes well, but when i view my model in the Valve Model Viewer, i see absolutely nothing.

I've been completely unable to find any complete (and simple) tutorials on the matter, and i'd appreciate it if any of the pro (or anyone who's got it working)XSI modellers would spend 10 minutes explaining it to the rest of us.

All i need in order to get me going is a thorough description of the following steps:

1. Model a simple cube
2. Apply a custom texture (pre-created VTF texture)
3. Export to SMD
4. Compile to MDL (with .qc file etc.)
5. View in the Model Viewer

Now i've done all of the above, but i'm very obviously doing something wrong. A step by step guide would be of great help.
Re: XSI ModTool Tutorial Posted by Dark_Kilauea on Mon Dec 5th 2005 at 4:06am
Dark_Kilauea
629 posts
Posted 2005-12-05 4:06am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
try freezing translations after building the cube
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: XSI ModTool Tutorial Posted by rusvdw on Mon Dec 5th 2005 at 7:00pm
rusvdw
4 posts
Posted 2005-12-05 7:00pm
rusvdw
member
4 posts 0 snarkmarks Registered: Nov 22nd 2005 Location: South Africa
freezing the translations didn't work.

however, i found a tutorial here that did: http://www.gamedesign.net/node/1002

Should have been seaching for XSI and not ModTool sigh Thanks anyhow Dark_Kilauea.

Now I have some other issues...

This is the model in XSI:

User posted image

This is the model in the SDK model viewer:

User posted image

It looks like a transform problem, like all parts of the fence are on top of each other. I did do Freeze All Transforms.

What am i doing wrong here?
Re: XSI ModTool Tutorial Posted by Captain P on Wed Dec 7th 2005 at 2:16pm
Captain P
1370 posts
Posted 2005-12-07 2:16pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Looks like instances not being exported as meshes or such to me. I have this problem with 3ds Max when exporting, for example.

What I (still) use for HL2 modelling is Milkshape 3D. It's a great low-poly modeller for HL, but also supports HL2 up to a certain point. You could try it and import the .smd's to check the actual exported mesh (and look at poly counts to see if it's indeed an overlapping problem or not).
Create-ivity - a game development blog
Re: XSI ModTool Tutorial Posted by omegaslayer on Wed Dec 7th 2005 at 7:11pm
omegaslayer
2481 posts
Posted 2005-12-07 7:11pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
All you will ever need to know about making models in HL2 (Or anything for that matter) is found here:

http://developer.valvesoftware.com/wiki/Category:Modeling
Posting And You
Re: XSI ModTool Tutorial Posted by rusvdw on Wed Dec 7th 2005 at 8:34pm
rusvdw
4 posts
Posted 2005-12-07 8:34pm
rusvdw
member
4 posts 0 snarkmarks Registered: Nov 22nd 2005 Location: South Africa
Thanks omegaslayer, exactly what i was looking for. Seems like everything i could need is there.