Re: All brushes dark with 3D skybox Edit: Fixed
Posted by donaldl43 on
Fri Aug 26th 2005 at 4:48pm
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Aug 26th 2005
I added a 3D skybox to a map that was working fine and now after
running vrad everything is dark that's not a model. I'm pretty sure
it's the skybox because I removed it and recompilled and it's lit
correctly.
I have the same light_env in both the main map and the skybox(in
other words, 2 entities, one in each box). The props that are in the
skybox show up fine. The problem is all the brushwork is dark. I've
changed the setting on brightness and ambient all the way up to 1000
and it makes no difference.
The skybox is very large because I pulled the 1/16th scale coast
model from the gcf and used it. I figured I needed the skybox around
the whole model or I'd get an error. If I just run bsp it looks fine
but of course no lighting. Anybody know what I'm doing wrong?
Don
Edit: Once I figured out the right thing to search for in the forums I found
my answer. The coast model is very large and the 1/16th map is
inside it. Turning shadows off on the model fixed it.
Re: All brushes dark with 3D skybox Edit: Fixed
Posted by Angel Aries on
Mon Dec 12th 2005 at 2:15pm
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Apr 27th 2005
Occupation: IT
Don,
I have the exact same problem with my map.
All the brushes are rendered black and the models all look normal.
I searched and found all brushes with model/prop textures and replaced the texture appropirately. There is a huge model in the map, and I turned off shadowing on it.
It still will not light properly. I have a 1/16th skybox with sky_camera and light_env,
and all my lights were placed well.
I've really hit a wall on the issue, and for the moment I've deleted all the lighting to make the map fullbright so I can still keep playtesting it etc.
Would appreciate any help that anyone could give.
Thanks,
Angel
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Re: All brushes dark with 3D skybox Edit: Fixed
Posted by donaldl43 on
Mon Dec 12th 2005 at 2:40pm
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Aug 26th 2005
Angel,
If you temporarily remove the 3D skybox how does it work? If it does then the problem is there. If not then I'm stumped.
Don
Re: All brushes dark with 3D skybox Edit: Fixed
Posted by Angel Aries on
Mon Dec 12th 2005 at 2:49pm
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Occupation: IT
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Don,
The problem was there before I made the 3D skybox, and still remains even after re-making the 3D skybox.
I deleted the light_env and all the lights in the level to make it fullbright.
Some things I have found and deleted, I had a terrorist spawn point in the middle of a crate, and the light_env in the 3D skybox was partially imbedded in the ceiling of the skybox...d>Some \A few random brushes are still black and flickering, and I think it was because they were func_walls left over from the conversion from HL1.
I keep deleting and changing things that I think might be problematic, but nothing seems to help.
~Angel
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Re: All brushes dark with 3D skybox Edit: Fixed
Posted by Andrei on
Mon Dec 12th 2005 at 2:58pm
Andrei
member
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Location: Bucharest, Romania
This may sound stupid, but select EVERYTHING and just move the
selection somewhere else. I had this problem as well and that fixed it.
I have NO idea what's causing it though.
Re: All brushes dark with 3D skybox Edit: Fixed
Posted by fishy on
Mon Dec 12th 2005 at 5:06pm
fishy
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Location: glasgow
i had a similar problem when i made my 1st skybox. it happened because the bottom brush of my skybox would have scaled up to be inside the map.
i eat paint
Re: All brushes dark with 3D skybox Edit: Fixed
Posted by Angel Aries on
Mon Dec 12th 2005 at 6:53pm
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Registered:
Apr 27th 2005
Occupation: IT
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This may sound stupid, but select EVERYTHING and just move the
selection somewhere else. I had this problem as well and that fixed it.
I have NO idea what's causing it though."text/css"></hea
That is actually a great idea, I have done that before on a map and it helped with some things...I will try it and let you know if it works..
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Re: All brushes dark with 3D skybox Edit: Fixed
Posted by donaldl43 on
Mon Dec 12th 2005 at 9:20pm
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Registered:
Aug 26th 2005
That rings a bell! Dark textures also happen when you use ones that are specifically for a model. You'll get the flicker from ok to dark as you move your view around. Only happens in the engine. They look fine in Hammer.
Re: All brushes dark with 3D skybox Edit: Fixed
Posted by Angel Aries on
Tue Dec 13th 2005 at 1:18am
8 posts
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Registered:
Apr 27th 2005
Occupation: IT
I did a search and removed all the textures that were using model/prop in the name.
When I say the brushes are black in the game engine, I mean EVERY brush in the map is black (before I made everything Fullbright) Now that the map is Fullbright, there are still random black brushes that in the engine are shaped one way, but in Hammer look quite a bit different in shape and size ?? <
I
I will have to put up some screenshots of these problems as soon as I figure out how...
The map is progressing REALLY well today, we playtested it with Bots and had a blast on it....
Now that I have selected everything and copy/paste moved it into an New.file I am going to destroy the 3D skybox and redo it. Then I am going to add the lighting back and see if the problem is gone.
~Angel
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Re: All brushes dark with 3D skybox Edit: Fixed
Posted by fishy on
Wed Dec 14th 2005 at 1:44pm
fishy
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it's hard to say from the screens why it's happening, but you have some serious HOM effects going on there.
post your vmf, and i'll find some time to have a look.
i eat paint
Re: All brushes dark with 3D skybox Edit: Fixed
Posted by fishy on
Sat Dec 17th 2005 at 1:16am
fishy
member
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Location: glasgow
you should really start a new thread for each editing question. it gets a lot less messy that way. and this thread is already marked as answered, so not many people would think of looking here for a new question.
and you might think this sounds petty, but posting in yellow doesn't help you either. yellow is what the forums use for links, so even if you'd made them clickable, they'de still have been lost in an ocean of yellowness.
i eat paint