displacements shadows

displacements shadows

Re: displacements shadows Posted by Dr Brasso on Sun Jan 22nd 2006 at 2:18pm
Dr Brasso
1878 posts
Posted 2006-01-22 2:18pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
ok lads, im starting to see the light at the end of the tunnel... wilst starting to detail this map o' mine, ive found a problem. and i cant seem to find an answer. here be the pic....

ive been fighting these shadows off for about 2 days now, and ill be damned if i can get these to set right....only after i skinned the roofs as seen (these have to be 2 part or more roofs so's to get the effect) do these show up this way....throw me some insights gents, if i could impose upon you all... :smile:

Doc B... :dodgy:

EDIT>>> judging from the overwhelming response, i assume either a) no ideas, or b) its so stupid and obvious a fix....im curious as to which. :smile:

in any case, i fixed my problem... :wink:
Re: displacements shadows Posted by CrazyPunk on Mon Sep 25th 2006 at 12:39am
CrazyPunk
29 posts
Posted 2006-09-25 12:39am
29 posts 13 snarkmarks Registered: Jul 19th 2006
Shadows with displacement maps? You don't happen to be talking about those black stripes that appear at the edges of separate displacements maps which are supposed to work as one?

I found that this problem only appeard after running a bsp-rad only compile. Some way, rad cannot light displacements properly without having vis information, and the result is that there are ugly black edges on the displacement maps afterwards.

The solution: Don't be worried and run a vis compile when you don't want to see this.
Re: displacements shadows Posted by omegaslayer on Mon Sep 25th 2006 at 4:16am
omegaslayer
2481 posts
Posted 2006-09-25 4:16am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
...this thread is 9 months old.... but its nice to see someone trying yo solve a problem...
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