Hello. I am new to HL:2 maping and I am having trouble running my map
in game. While I have made a map work in the past, this is my first
time using custom textures.
Heres my problem:
When running my map in CS:S (it is a counterstrike source map) the
entire game crashes to desktop (steam doesnt crash just CS:S) about 1/2
way through "loading resources". I am not sure why it crashes but it
does it every time. It never crashed when testing it prior to the SDK
update but it always does now. I have however done alot of work since
the update and before testing my map so I cant for sure its the update.
Thanks in advance for any help you can offer, below is my compile log
for the map. Please let me know if there is any other info you need
that I have forgoten.
** Executing...
** Command: "c:\program files\steam\steamapps\lando972@aol.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike"
"C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS
MAPS\ourhouse"
Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS MAPS\ourhouse.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1Brush 214539: WARNING, microbrush
Brush 214541: WARNING, microbrush
...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1Brush 214539: WARNING, microbrush
Brush 214541: WARNING, microbrush
...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS MAPS\ourhouse.prt...done (0)
Brush 133322: WARNING, microbrush
Brush 133323: WARNING, microbrush
Brush 131325: WARNING, microbrush
Brush 133277: WARNING, microbrush
Brush 133278: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_05rt"
Can't load skybox file skybox/sky_day03_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (531739 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (531739 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 420 texinfos to 370
Reduced 81 texdatas to 78 (2623 bytes to 2163)
Writing C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS MAPS\ourhouse.bsp
12 seconds elapsed
Memory leak: mempool blocks left in memory: 7
** Executing...
** Command: "c:\program files\steam\steamapps\lando972@aol.com\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike"
-fast "C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY
CS MAPS\ourhouse"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
2 threads
reading c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp
reading c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.prt
2998 portalclusters
9796 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (31)
WARNING: Cluster portals saw into cluster
Optimized: 777641 visible clusters (0.00%)
Total clusters visible: 4790074
Average clusters visible: 1597
Building PAS...
Average clusters audible: 2990
visdatasize:1918593 compressed from 2254496
writing c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp
33 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\lando972@aol.com\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike"
-noextra "C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My
Documents\MY CS MAPS\ourhouse"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp
8455 faces
11 degenerate faces
409809 square feet [59012624.00 square inches]
0 displacements
0 square feet [0.00 square inches]
8444 patches before subdivision
47736 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (70)
transfers 4907642, max 722
transfer lists: 37.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0495 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models
60/1024
2880/49152 ( 5.9%)
brushes
1489/8192
17868/98304 (18.2%)
brushsides
10914/65536
87312/524288 (16.7%)
planes
7534/65536 150680/1310720 (11.5%)
vertexes
20133/65536 241596/786432
(30.7%)
nodes
5962/65536 190784/2097152 ( 9.1%)
texinfos
370/12288 26640/884736
( 3.0%)
texdata
78/2048
2496/65536 ( 3.8%)
dispinfos
0/0
0/0 ( 0.0%)
disp_verts
0/0
0/0 ( 0.0%)
disp_tris
0/0
0/0 ( 0.0%)
disp_lmsamples
0/0
0/0 ( 0.0%)
faces
8455/65536 473480/3670016 (12.9%)
origfaces
4485/65536 251160/3670016 ( 6.8%)
leaves
6023/65536 192736/2097152 ( 9.2%)
leaffaces
10067/65536
20134/131072 (15.4%)
leafbrushes
4029/65536
8058/131072 ( 6.1%)
areas
2/256
16/2048 ( 0.8%)
surfedges
60302/512000 241208/2048000 (11.8%)
edges
34804/256000 139216/1024000 (13.6%)
LDR worldlights
0/8192
0/720896 ( 0.0%)
HDR worldlights
0/8192
0/720896 ( 0.0%)
waterstrips
960/32768
9600/327680 ( 2.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
16674/65536
33348/131072 (25.4%)
cubemapsamples
1/1024
16/16384 ( 0.1%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
1452544/0 ( 0.0%)
HDR lightdata
[variable]
0/0 ( 0.0%)
visdata
[variable] 1918593/16777216 (11.4%)
entdata
[variable] 66070/393216
(16.8%)
LDR leaf ambient 6023/65536 144552/1572864 ( 9.2%)
HDR leaf ambient
0/65536
0/1572864 ( 0.0%)
occluders
0/0
0/0 ( 0.0%)
occluder polygons
0/0
0/0 ( 0.0%)
occluder vert ind
0/0
0/0 ( 0.0%)
detail props
[variable]
1/12 ( 8.3%)
static props
[variable]
1/832 ( 0.1%)
pakfile
[variable]
18100/0 ( 0.0%)
Win32 Specific Data:
physics
[variable] 531739/4194304 (12.7%)
Total Win32 BSP file data space used: 6220828 bytes
Linux Specific Data:
physicssurface [variable] 531739/6291456 ( 8.5%)
Total Linux BSP file data space used: 6220828 bytes
Total triangle count: 25204
Writing c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp
1 minute, 16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My
Documents\MY CS MAPS\ourhouse.bsp" "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike
source\cstrike\maps\ourhouse.bsp"