resources

resources

Re: resources Posted by Anglus on Thu Jan 26th 2006 at 5:28am
Anglus
2 posts
Posted 2006-01-26 5:28am
Anglus
member
2 posts 0 snarkmarks Registered: Jan 26th 2006
Hello. I am new to HL:2 maping and I am having trouble running my map
in game. While I have made a map work in the past, this is my first
time using custom textures.

Heres my problem:

When running my map in CS:S (it is a counterstrike source map) the
entire game crashes to desktop (steam doesnt crash just CS:S) about 1/2
way through "loading resources". I am not sure why it crashes but it
does it every time. It never crashed when testing it prior to the SDK
update but it always does now. I have however done alot of work since
the update and before testing my map so I cant for sure its the update.

Thanks in advance for any help you can offer, below is my compile log
for the map. Please let me know if there is any other info you need
that I have forgoten.
  • Anglus
** Executing...

** Command: "c:\program files\steam\steamapps\lando972@aol.com\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike"
"C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS
MAPS\ourhouse"

Valve Software - vbsp.exe (Jan 2 2006)

2 threads

materialPath: c:\program files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike\materials

Loading C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS MAPS\ourhouse.vmf

fixing up env_cubemap materials on brush sides...

Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...

ProcessBlock_Thread: 0...1Brush 214539: WARNING, microbrush

Brush 214541: WARNING, microbrush

...2...3...4...5...6...7...8...9...10 (3)

ProcessBlock_Thread: 0...1Brush 214539: WARNING, microbrush

Brush 214541: WARNING, microbrush

...2...3...4...5...6...7...8...9...10 (2)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

writing C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS MAPS\ourhouse.prt...done (0)

Brush 133322: WARNING, microbrush

Brush 133323: WARNING, microbrush

Brush 131325: WARNING, microbrush

Brush 133277: WARNING, microbrush

Brush 133278: WARNING, microbrush

Creating default cubemaps for env_cubemap using skybox materials:

skybox/sky_day03_05*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day03_05rt"

Can't load skybox file skybox/sky_day03_05 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (531739 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (531739 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 420 texinfos to 370

Reduced 81 texdatas to 78 (2623 bytes to 2163)

Writing C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS MAPS\ourhouse.bsp

12 seconds elapsed

Memory leak: mempool blocks left in memory: 7

** Executing...

** Command: "c:\program files\steam\steamapps\lando972@aol.com\sourcesdk\bin\vvis.exe"

** Parameters: -game "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike"
-fast "C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY
CS MAPS\ourhouse"

Valve Software - vvis.exe (Jan 2 2006)

fastvis = true

2 threads

reading c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp

reading c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.prt

2998 portalclusters

9796 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (31)

WARNING: Cluster portals saw into cluster

Optimized: 777641 visible clusters (0.00%)

Total clusters visible: 4790074

Average clusters visible: 1597

Building PAS...

Average clusters audible: 2990

visdatasize:1918593 compressed from 2254496

writing c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp

33 seconds elapsed

** Executing...

** Command: "c:\program files\steam\steamapps\lando972@aol.com\sourcesdk\bin\vrad.exe"

** Parameters: -game "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike"
-noextra "C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My
Documents\MY CS MAPS\ourhouse"

Valve Software - vrad.exe SSE (Jan 16 2006)

----- Radiosity Simulator ----

2 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp

8455 faces

11 degenerate faces

409809 square feet [59012624.00 square inches]

0 displacements

0 square feet [0.00 square inches]

8444 patches before subdivision

47736 patches after subdivision

0 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (70)

transfers 4907642, max 722

transfer lists: 37.4 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0495 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)

FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models
60/1024
2880/49152 ( 5.9%)

brushes
1489/8192
17868/98304 (18.2%)

brushsides
10914/65536
87312/524288 (16.7%)

planes
7534/65536 150680/1310720 (11.5%)

vertexes
20133/65536 241596/786432
(30.7%)

nodes
5962/65536 190784/2097152 ( 9.1%)

texinfos
370/12288 26640/884736
( 3.0%)

texdata
78/2048
2496/65536 ( 3.8%)

dispinfos
0/0
0/0 ( 0.0%)

disp_verts
0/0
0/0 ( 0.0%)

disp_tris
0/0
0/0 ( 0.0%)

disp_lmsamples
0/0
0/0 ( 0.0%)

faces
8455/65536 473480/3670016 (12.9%)

origfaces
4485/65536 251160/3670016 ( 6.8%)

leaves
6023/65536 192736/2097152 ( 9.2%)

leaffaces
10067/65536
20134/131072 (15.4%)

leafbrushes
4029/65536
8058/131072 ( 6.1%)

areas
2/256
16/2048 ( 0.8%)

surfedges
60302/512000 241208/2048000 (11.8%)

edges
34804/256000 139216/1024000 (13.6%)

LDR worldlights
0/8192
0/720896 ( 0.0%)

HDR worldlights
0/8192
0/720896 ( 0.0%)

waterstrips
960/32768
9600/327680 ( 2.9%)

waterverts
0/65536
0/786432 ( 0.0%)

waterindices
16674/65536
33348/131072 (25.4%)

cubemapsamples
1/1024
16/16384 ( 0.1%)

overlays
0/512
0/180224 ( 0.0%)

LDR lightdata
[variable]
1452544/0 ( 0.0%)

HDR lightdata
[variable]
0/0 ( 0.0%)

visdata
[variable] 1918593/16777216 (11.4%)

entdata
[variable] 66070/393216
(16.8%)

LDR leaf ambient 6023/65536 144552/1572864 ( 9.2%)

HDR leaf ambient
0/65536
0/1572864 ( 0.0%)

occluders
0/0
0/0 ( 0.0%)

occluder polygons
0/0
0/0 ( 0.0%)

occluder vert ind
0/0
0/0 ( 0.0%)

detail props
[variable]
1/12 ( 8.3%)

static props
[variable]
1/832 ( 0.1%)

pakfile
[variable]
18100/0 ( 0.0%)

Win32 Specific Data:

physics
[variable] 531739/4194304 (12.7%)

Total Win32 BSP file data space used: 6220828 bytes

Linux Specific Data:

physicssurface [variable] 531739/6291456 ( 8.5%)

Total Linux BSP file data space used: 6220828 bytes

Total triangle count: 25204

Writing c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp

1 minute, 16 seconds elapsed

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My
Documents\MY CS MAPS\ourhouse.bsp" "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike
source\cstrike\maps\ourhouse.bsp"
Re: resources Posted by Addicted to Morphine on Thu Jan 26th 2006 at 6:58am
Posted 2006-01-26 6:58am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Apparently you have a lot of microbrushes. I think this is a
problem with having a brush smalelr than 1 unit. This can be a
result of carving.

Some googling also threw up something about Overlays spanning more than
64 faces and that being the culprit... but I'm not sure about that.

Have you used the carve tool any? Do you have any tiny brushes? Were you able to play the compiled map before?
Re: resources Posted by omegaslayer on Thu Jan 26th 2006 at 7:58am
omegaslayer
2481 posts
Posted 2006-01-26 7:58am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Took me 3 seconds just to see the warning:

ProcessBlock_Thread: 0...1Brush 214539: WARNING, microbrush

Brush 214541: WARNING, microbrush

...2...3...4...5...6...7...8...9...10 (3)

ProcessBlock_Thread: 0...1Brush 214539: WARNING, microbrush

Brush 214541: WARNING, microbrush

Hit Ctr-Shift-G and enter the brush # of 21459. Then delete it. Then
recompile. But make sure there isn't a leak from deleting that brush
Posting And You
Re: resources Posted by Anglus on Thu Jan 26th 2006 at 8:35pm
Anglus
2 posts
Posted 2006-01-26 8:35pm
Anglus
member
2 posts 0 snarkmarks Registered: Jan 26th 2006
Thanks for the two quick responses and sorry for the delay in mine. Heres my status.

I have deleted all microbrushes I could find... found about 6 in the
log i think. Complied and tried again... same crash but less errors.

Heres my updated compile log. (Note: I am using fast compile... slow
compile takes over 20 hours to complete for some reason and fast
compile takes several min.)

** Executing...

** Command: "c:\program files\steam\steamapps\lando972@aol.com\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike"
"C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS
MAPS\ourhouse"

Valve Software - vbsp.exe (Jan 2 2006)

2 threads

materialPath: c:\program files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike\materials

Loading C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS MAPS\ourhouse.vmf

fixing up env_cubemap materials on brush sides...

Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)

Processing areas...done (0)

Building Faces...done (1)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

writing C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS MAPS\ourhouse.prt...done (1)

Creating default cubemaps for env_cubemap using skybox materials:

skybox/sky_day03_05*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day03_05rt"

Can't load skybox file skybox/sky_day03_05 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (529290 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (1) (529290 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 420 texinfos to 370

Reduced 81 texdatas to 78 (2623 bytes to 2163)

Writing C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY CS MAPS\ourhouse.bsp

17 seconds elapsed

Memory leak: mempool blocks left in memory: 7

** Executing...

** Command: "c:\program files\steam\steamapps\lando972@aol.com\sourcesdk\bin\vvis.exe"

** Parameters: -game "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike"
-fast "C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My Documents\MY
CS MAPS\ourhouse"

Valve Software - vvis.exe (Jan 2 2006)

fastvis = true

2 threads

reading c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp

reading c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.prt

3003 portalclusters

9806 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (30)

WARNING: Cluster portals saw into cluster

Optimized: 760716 visible clusters (0.00%)

Total clusters visible: 4783020

Average clusters visible: 1592

Building PAS...

Average clusters audible: 2995

visdatasize:1925257 compressed from 2258256

writing c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp

35 seconds elapsed

** Executing...

** Command: "c:\program files\steam\steamapps\lando972@aol.com\sourcesdk\bin\vrad.exe"

** Parameters: -game "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike source\cstrike"
-noextra "C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My
Documents\MY CS MAPS\ourhouse"

Valve Software - vrad.exe SSE (Jan 16 2006)

----- Radiosity Simulator ----

2 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp

8468 faces

11 degenerate faces

409854 square feet [59019088.00 square inches]

0 displacements

0 square feet [0.00 square inches]

8457 patches before subdivision

47773 patches after subdivision

0 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (72)

transfers 4906601, max 725

transfer lists: 37.4 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #1 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0721 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)

FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models
60/1024
2880/49152 ( 5.9%)

brushes
1482/8192
17784/98304 (18.1%)

brushsides
10851/65536
86808/524288 (16.6%)

planes
7492/65536 149840/1310720 (11.4%)

vertexes
20107/65536 241284/786432
(30.7%)

nodes
5966/65536 190912/2097152 ( 9.1%)

texinfos
370/12288 26640/884736
( 3.0%)

texdata
78/2048
2496/65536 ( 3.8%)

dispinfos
0/0
0/0 ( 0.0%)

disp_verts
0/0
0/0 ( 0.0%)

disp_tris
0/0
0/0 ( 0.0%)

disp_lmsamples
0/0
0/0 ( 0.0%)

faces
8468/65536 474208/3670016 (12.9%)

origfaces
4481/65536 250936/3670016 ( 6.8%)

leaves
6027/65536 192864/2097152 ( 9.2%)

leaffaces
10091/65536
20182/131072 (15.4%)

leafbrushes
4037/65536
8074/131072 ( 6.2%)

areas
2/256
16/2048 ( 0.8%)

surfedges
60330/512000 241320/2048000 (11.8%)

edges
34820/256000 139280/1024000 (13.6%)

LDR worldlights
0/8192
0/720896 ( 0.0%)

HDR worldlights
0/8192
0/720896 ( 0.0%)

waterstrips
957/32768
9570/327680 ( 2.9%)

waterverts
0/65536
0/786432 ( 0.0%)

waterindices
16617/65536
33234/131072 (25.4%)

cubemapsamples
1/1024
16/16384 ( 0.1%)

overlays
0/512
0/180224 ( 0.0%)

LDR lightdata
[variable]
1453092/0 ( 0.0%)

HDR lightdata
[variable]
0/0 ( 0.0%)

visdata
[variable] 1925257/16777216 (11.5%)

entdata
[variable] 66070/393216
(16.8%)

LDR leaf ambient 6027/65536 144648/1572864 ( 9.2%)

HDR leaf ambient
0/65536
0/1572864 ( 0.0%)

occluders
0/0
0/0 ( 0.0%)

occluder polygons
0/0
0/0 ( 0.0%)

occluder vert ind
0/0
0/0 ( 0.0%)

detail props
[variable]
1/12 ( 8.3%)

static props
[variable]
1/832 ( 0.1%)

pakfile
[variable]
18100/0 ( 0.0%)

Win32 Specific Data:

physics
[variable] 529290/4194304 (12.6%)

Total Win32 BSP file data space used: 6224803 bytes

Linux Specific Data:

physicssurface [variable] 529290/6291456 ( 8.4%)

Total Linux BSP file data space used: 6224803 bytes

Total triangle count: 25222

Writing c:\documents and settings\owner.my-1a5zltq296uy\my documents\my cs maps\ourhouse.bsp

1 minute, 20 seconds elapsed

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Owner.MY-1A5ZLTQ296UY\My
Documents\MY CS MAPS\ourhouse.bsp" "c:\program
files\steam\steamapps\lando972@aol.com\counter-strike
source\cstrike\maps\ourhouse.bsp"
Re: resources Posted by omegaslayer on Fri Jan 27th 2006 at 12:09am
omegaslayer
2481 posts
Posted 2006-01-27 12:09am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Valve Software - vvis.exe (Jan 2 2006)

fastvis = true

2 threads

Don't do fast vis, do full. If full vis is taking a long time then you
need to do some optimizing by changing world geometry to func_detail
(they dont break up vis)
Posting And You
Re: resources Posted by Addicted to Morphine on Fri Jan 27th 2006 at 1:00am
Posted 2006-01-27 1:00am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I noticed you had a <a name="2-1">WARNING: Cluster portals saw into cluster error. Taken from the Interlopers error page:
</a>(I
think) VBSP has made a concave leaf(or in other ways invalid) that can
see into itself. The solution is to simplify your leafs (func_detail)
as much as possible to avoid this error, but usually (or sometimes) you
will find no bad things come from it and your map runs as it should. If
you got unexpected low FPS somewhere, this may be the cause. Finding it
may be hard, and usually ends up in using cordon tools or just not
doing it at all. First look at complicated parts of your map, try to
use glview
to find it.
I've also heard about this being caused by overlapping brushes or
brushes that are off-grid. Allthough i find this unlikely, I am not
sure if it isn't, so keep those possibilities open too.