Ctf_Wizard

Ctf_Wizard

Re: Ctf_Wizard Posted by Dark_Kilauea on Sun Aug 7th 2005 at 12:33am
Dark_Kilauea
629 posts
Posted 2005-08-07 12:33am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
This is my first release on the SnarkPit, so I'm expecting good critiques. :smile: Thank you for your help in advance

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Ctf_Wizard Posted by Crono on Sun Aug 7th 2005 at 1:37am
Crono
6628 posts
Posted 2005-08-07 1:37am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Seems kind of plain and empty. I don't think anything currently needs to be changed. But things definitely need to be added.

If you're going for an island, it's a good opportunity to make lush and beautiful scenery. I suggest taking advantage of that.
Blame it on Microsoft, God does.
Re: Ctf_Wizard Posted by BlisTer on Sun Aug 7th 2005 at 2:17am
BlisTer
801 posts
Posted 2005-08-07 2:17am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
i like your ornaments; the wooden gate/wall, the architecture at the bridge, ...

The downside of the big middle area however is that it will take too
much time to travel. it gets annoying when you have to cross that long
bridge over and over again when you die.

Still i like the visuals so far, keep it up.
These words are my diaries screaming out loud
Re: Ctf_Wizard Posted by Dark_Kilauea on Sun Aug 7th 2005 at 3:38am
Dark_Kilauea
629 posts
Posted 2005-08-07 3:38am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Sorry that the download is down currently, seems that Tripod doesn't
allow hotlinking... I'm getting a different download site up as
soon as possible.

[edit] Download site back up, thanks to websamba.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Ctf_Wizard Posted by habboi on Sun Aug 7th 2005 at 1:24pm
habboi
782 posts
Posted 2005-08-07 1:24pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Is it called Wizard because it has a sorta magical feeling to it?

Well it looks good, but I see so many maps with that damn grass texture now
:sad:

Which is why I always praise people with custom grass :wink:
Re: Ctf_Wizard Posted by Dark_Kilauea on Sun Aug 7th 2005 at 9:25pm
Dark_Kilauea
629 posts
Posted 2005-08-07 9:25pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Small Map Update:

-Fixed a few displacement gliches.

-Fixed some vertex manip. errors

-Deleted custom soundscape, was already one in the base hl2 that was similar.

Didn't think it was large enough of a change to warrent a new chapter.

Until Later...

[edit] Almost forgot, @ Hobboi,
yeah, the original feel was going to be than, but as I started mapping
it changed into something unique.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Ctf_Wizard Posted by parakeet on Mon Aug 15th 2005 at 8:50pm
parakeet
544 posts
Posted 2005-08-15 8:50pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
don't know if this is being picky and stupid , or being honest but to
me the floor on the first pic seems a bit oversized compared to the
posts at the begining of the bridge
.else /me ~kill you
www.arclan.net
Re: Ctf_Wizard Posted by Dark_Kilauea on Sat Dec 10th 2005 at 10:27pm
Dark_Kilauea
629 posts
Posted 2005-12-10 10:27pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
I'd just like you to know that I'm still working on this. So far,
I've been working on adding more trees, a better atmospere, and timing
the distance between the two bases.

Due to life catching up, and a few other projects I'm busy with now,
I'm hoping I can get something out for you guys in december.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Ctf_Wizard Posted by Dark_Kilauea on Thu Feb 9th 2006 at 4:44am
Dark_Kilauea
629 posts
Posted 2006-02-09 4:44am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Well, I finally got around to finishing up the changes I wanted to make. I think I managed to add lush scenery, at least it's a whole lot better than it was. Here's a list of all changes.

-Added custom soundscape.
-Finished both middle areas.
-Added props to both the combine and rebel bases.
-Added nessesary CTF entities to meet current version of CTF.
-Fixed up fog.
-Optimised FPS.
-Added easter egg.
-Made players spawn with a custom weapon set.

Hope you guys enjoy, and as always, comments are encouraged.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Ctf_Wizard Posted by Orpheus on Thu Feb 9th 2006 at 1:46pm
Orpheus
13860 posts
Posted 2006-02-09 1:46pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I like it. The displacements are astonishingly well made in the screens.

I would:

1) avoid copy/pasting the buildings. Yeah, villages are all similar, but try to be distinct in your fantasy world.

2) Chose a different rod iron for the ruins. I doubt that anything that fancy would be employed in so primitive a village.

3) the thatched roofs and the modern mortar foundations don't match up. You need more basic rock type of materials for the homes.

Thats about all I can say at this time.

Nice job so far.

The best things in life, aren't things.
Re: Ctf_Wizard Posted by Addicted to Morphine on Thu Feb 9th 2006 at 5:03pm
Posted 2006-02-09 5:03pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I agree, the metal railing was the only thing that really struck me as out of place.

Although, now that Orpheus points it out I'm noticing that the modern
look of the ruins is kind of strange. Perhaps if you choose a
stone texture similar to the ones you used on the huts the ruins would
look older?
Re: Ctf_Wizard Posted by Orpheus on Thu Feb 9th 2006 at 6:14pm
Orpheus
13860 posts
Posted 2006-02-09 6:14pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Addicted to Morphine said:
Although, now that Orpheus points it out
Dammit.. Getta rope.

The best things in life, aren't things.
Re: Ctf_Wizard Posted by Addicted to Morphine on Thu Feb 9th 2006 at 6:24pm
Posted 2006-02-09 6:24pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
?
Re: Ctf_Wizard Posted by Orpheus on Thu Feb 9th 2006 at 6:41pm
Orpheus
13860 posts
Posted 2006-02-09 6:41pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Addicted to Morphine said:
?
I would say its because you're still fairly new around here but... Old timers still have trouble recognizing my humor.

It was meant to be funny. I posted it because it sounded like if I hadn't pointed it out it wouldn't have been noticed.

Damn me. :heee:

The best things in life, aren't things.
Re: Ctf_Wizard Posted by Dark_Kilauea on Thu Feb 9th 2006 at 9:53pm
Dark_Kilauea
629 posts
Posted 2006-02-09 9:53pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Thanks for posting.

I at first intended the large stone area to be a fortress, but ruins actuatly sounds like a better idea. I'll look into making it more ruin like.

I also agree that the village huts could be worked on a little more, looks like I have something more to do.

But, I do think one of the coolest things about this map is the soundscape. If you haven't checked it out, you should :smile:
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Ctf_Wizard Posted by 7dk2h4md720ih on Tue Feb 14th 2006 at 11:16pm
7dk2h4md720ih
1976 posts
Posted 2006-02-14 11:16pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I had a brief look at this because the screenshots caught my eye. The map could do with a few random props thrown in. The atmosphere is great and the trees, terrain and grass sprites are all very nice, but it feels too bare in places.

The ruin area definatley needs an update, but you just mentioned that above, so I'll wait to see how that turns out.

What's the soundscape? Sounds a bit like something Lustmord would make. If you don't know of Lustmord, check out the album Metavoid. Very creepy, ambient music. :smile:

Ps: Those leeches are bastards. Maybe you could make it so there is a couple of places where you can make it out of the water alive, so falling in isn't always final. Maybe you can, I didn't check everywhere.
Re: Ctf_Wizard Posted by Dark_Kilauea on Thu Feb 16th 2006 at 2:50am
Dark_Kilauea
629 posts
Posted 2006-02-16 2:50am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Small update:

-Fixed a displacement issue, you could walk on top of the "cliffs"
-Made village huts look different.
-Changed railing texture
-Fixed volume on the soundscape

Added new images.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/