Re: Ctf_Wizard
Posted by Crono on
Sun Aug 7th 2005 at 1:37am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Seems kind of plain and empty. I don't think anything currently needs to be changed. But things definitely need to be added.
If you're going for an island, it's a good opportunity to make lush and beautiful scenery. I suggest taking advantage of that.
Blame it on Microsoft, God does.
Re: Ctf_Wizard
Posted by BlisTer on
Sun Aug 7th 2005 at 2:17am
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
i like your ornaments; the wooden gate/wall, the architecture at the bridge, ...
The downside of the big middle area however is that it will take too
much time to travel. it gets annoying when you have to cross that long
bridge over and over again when you die.
Still i like the visuals so far, keep it up.
These words are my diaries screaming out loud
Re: Ctf_Wizard
Posted by habboi on
Sun Aug 7th 2005 at 1:24pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
Is it called Wizard because it has a sorta magical feeling to it?
Well it looks good, but I see so many maps with that damn grass texture now
:sad:
Which is why I always praise people with custom grass :wink:
Re: Ctf_Wizard
Posted by Orpheus on
Thu Feb 9th 2006 at 1:46pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I like it. The displacements are astonishingly well made in the screens.
I would:
1) avoid copy/pasting the buildings. Yeah, villages are all similar, but try to be distinct in your fantasy world.
2) Chose a different rod iron for the ruins. I doubt that anything that fancy would be employed in so primitive a village.
3) the thatched roofs and the modern mortar foundations don't match up. You need more basic rock type of materials for the homes.
Thats about all I can say at this time.
Nice job so far.
The best things in life, aren't things.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
I agree, the metal railing was the only thing that really struck me as out of place.
Although, now that Orpheus points it out I'm noticing that the modern
look of the ruins is kind of strange. Perhaps if you choose a
stone texture similar to the ones you used on the huts the ruins would
look older?
Re: Ctf_Wizard
Posted by 7dk2h4md720ih on
Tue Feb 14th 2006 at 11:16pm
Posted
2006-02-14 11:16pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
I had a brief look at this because the screenshots caught my eye. The map could do with a few random props thrown in. The atmosphere is great and the trees, terrain and grass sprites are all very nice, but it feels too bare in places.
The ruin area definatley needs an update, but you just mentioned that above, so I'll wait to see how that turns out.
What's the soundscape? Sounds a bit like something Lustmord would make. If you don't know of Lustmord, check out the album Metavoid. Very creepy, ambient music. :smile:
Ps: Those leeches are bastards. Maybe you could make it so there is a couple of places where you can make it out of the water alive, so falling in isn't always final. Maybe you can, I didn't check everywhere.