Anyone got a fence door to work?

Anyone got a fence door to work?

Re: Anyone got a fence door to work? Posted by GreenDragon on Wed Feb 22nd 2006 at 1:50am
GreenDragon
132 posts
Posted 2006-02-22 1:50am
132 posts 23 snarkmarks Registered: Nov 24th 2002 Occupation: Drunken Idiot Location: Bc, Canada, eh?
Hey guys,

Just woundering if anyone's been able to get this model:

props_junkyard/interior_fence001g.mdl (the fence door)

to work? I trie dusing prop_door_rotating but it will only rotate down the center even with the hinge axis changed. Any tips?
I sell useless stuff to stoned people

PixelGames
Re: Anyone got a fence door to work? Posted by omegaslayer on Wed Feb 22nd 2006 at 2:06am
omegaslayer
2481 posts
Posted 2006-02-22 2:06am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Try using it as another prop_(ent), you can try prop_dynamic_overide, or just a prop_dynamic
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Re: Anyone got a fence door to work? Posted by DrGlass on Wed Feb 22nd 2006 at 5:39am
DrGlass
1825 posts
Posted 2006-02-22 5:39am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
make a func_rot_door and have a prop_dynamic or _override tied to the door.

Or if the model has its own open animation all you need to do is set up
a trigger that ontrigger>>>setanimation>>>open
(or what ever animation name you want to play)
Re: Anyone got a fence door to work? Posted by wil5on on Wed Feb 22nd 2006 at 9:09am
wil5on
1733 posts
Posted 2006-02-22 9:09am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Turn helpers on, and move the origin circle to where the hinge should be, the same as youd do for a rotating brush entity.
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Re: Anyone got a fence door to work? Posted by GreenDragon on Thu Feb 23rd 2006 at 6:44am
GreenDragon
132 posts
Posted 2006-02-23 6:44am
132 posts 23 snarkmarks Registered: Nov 24th 2002 Occupation: Drunken Idiot Location: Bc, Canada, eh?
DrGlass's answear sounds like it might work better. I have now learned that only thecity17/door_left model (and wherever the door_right) models will work properly with the origin. AsI did set the origins with the blue dot but it ignored that.

I will have the model set tobe aparent of an invisble func_door_rotating and get back to you.
I sell useless stuff to stoned people

PixelGames