Moving multiple entities,geometry and models at the same time.

Moving multiple entities,geometry and models at the same time.

Re: Moving multiple entities,geometry and models at the same time. Posted by SmokersCough on Thu Feb 23rd 2006 at 3:57pm
SmokersCough
28 posts
Posted 2006-02-23 3:57pm
28 posts 13 snarkmarks Registered: Dec 20th 2005
Hi guys, this probably sounds like a beginners question. And i feel like one asking it :wink: Anyway i have an area with vast amount of entites, models and geometry. Now i need to move this area slightly to make place for another section, before when i tried selecting everything it caused a lot of the geomerty to become misaligned and it took a long while to sort it all out, does anyone know a way in which i can do this without this hassle. I tried using the Transform tool and selecting move, it worked but i can't get it to move in the direction i want it to move in (yes i am lame) if you are looking at the top down view i need the geometry to move upwards towards the top of that screen, can anyone help?
Re: Moving multiple entities,geometry and models at the same time. Posted by ReNo on Thu Feb 23rd 2006 at 4:54pm
ReNo
5457 posts
Posted 2006-02-23 4:54pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Make a GIANT brush covering absolutely everything you want to move, and aligned to the grid. Select it along with all the objects inside it that you want to move, and now move everything. Since your giant brush covers absolutely everything, it is the largest hull that is used in the move and so it will be what is aligned to grid, so it won't align via some other, awkward object. You can cover this giant brush in the "skip" texture if you want to keep it there for future use, and the compilers will happily ignore that the brush exists.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Moving multiple entities,geometry and models at the same time. Posted by fishy on Thu Feb 23rd 2006 at 5:30pm
fishy
2623 posts
Posted 2006-02-23 5:30pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
if you use the nudge keys, instead of dragging the area with the mouse, then everything stays aligned, too.
i eat paint
Re: Moving multiple entities,geometry and models at the same time. Posted by Addicted to Morphine on Thu Feb 23rd 2006 at 5:38pm
Posted 2006-02-23 5:38pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Nice, I learned two new tricks today.
Re: Moving multiple entities,geometry and models at the same time. Posted by SmokersCough on Thu Feb 23rd 2006 at 9:06pm
SmokersCough
28 posts
Posted 2006-02-23 9:06pm
28 posts 13 snarkmarks Registered: Dec 20th 2005
Thanks Reno, that solved it, i was hoping i wouldn't have to do it the slow way. The level is coming along nicely, i'm tempted to post some screenies, but it's far from complete. I currently work in the games industry and am trying to move into level design, been doing it for a few years, myself and another workmate are working on a Sp level, but we have come up with some nice stuff, hope the community likes it, watch this space soon i'll have some screenies for you.
Re: Moving multiple entities,geometry and models at the same time. Posted by ReNo on Thu Feb 23rd 2006 at 9:30pm
ReNo
5457 posts
Posted 2006-02-23 9:30pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Glad to be of assistance :smile: Looking forward to seeing what you guys are cooking up!
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net