is there an entity that can fire upon loading a level?

is there an entity that can fire upon loading a level?

Re: is there an entity that can fire upon loading a level? Posted by rainbow_lazer on Fri Mar 3rd 2006 at 6:44pm
rainbow_lazer
19 posts
Posted 2006-03-03 6:44pm
19 posts 2 snarkmarks Registered: Oct 13th 2005 Occupation: busboy Location: USA
is there an entity that can be set to fire an output when a level loads? i cant seem to find one, but its probably very simple. thanks! <body topmargin=2 leftmargin=2>
Re: is there an entity that can fire upon loading a level? Posted by ReNo on Fri Mar 3rd 2006 at 9:36pm
ReNo
5457 posts
Posted 2006-03-03 9:36pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
There was a trigger_auto in HL1, that could well be there in HL2. I haven't yet found need for one, so haven't actually looked :biggrin:
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Designer @ Haiku Interactive | ReNo-vation.net
Re: is there an entity that can fire upon loading a level? Posted by rainbow_lazer on Fri Mar 3rd 2006 at 11:54pm
rainbow_lazer
19 posts
Posted 2006-03-03 11:54pm
19 posts 2 snarkmarks Registered: Oct 13th 2005 Occupation: busboy Location: USA
hmmm... looks like there isnt... thanks for the tip though
Re: is there an entity that can fire upon loading a level? Posted by Stadric on Sat Mar 4th 2006 at 1:10am
Stadric
848 posts
Posted 2006-03-04 1:10am
Stadric
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848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
It's called logic_auto, and the onbeginning of level output is "OnMapSpawn"
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: is there an entity that can fire upon loading a level? Posted by BlisTer on Sun Mar 5th 2006 at 9:48pm
BlisTer
801 posts
Posted 2006-03-05 9:48pm
BlisTer
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801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
<SUP></SUP> 

^  true
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