Moving Teleporters

Moving Teleporters

Re: Moving Teleporters Posted by Biological Component on Tue Mar 7th 2006 at 9:43pm
Posted 2006-03-07 9:43pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Okay,first of all, I have a trigger_teleport correctly pointing at my info_teleport_destination. That part works fine by itself.

Now, what I am needing it to do is to have the info_teleport_destination moving back and forth with the moving platform it is above. I thought that giving the info_teleport_destination a parent value with the platform's name would solve it, but the problem is, now the game just crashes whenever I teleport...

Can HL2 just not handle moving teleport destinations?
Re: Moving Teleporters Posted by Biological Component on Wed Mar 8th 2006 at 4:12pm
Posted 2006-03-08 4:12pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Okay, after deleting some other entities in the map and re-compiling, the moving teleporter works just fine.

But what I have learned here is: Do not make env_beams with ridiculously large beam width...especially in the presence of moving teleporter destinations...
Re: Moving Teleporters Posted by Andrei on Wed Mar 8th 2006 at 5:09pm
Andrei
2455 posts
Posted 2006-03-08 5:09pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Do not make env_beams with ridiculously large beam width
AFAIK the maximum supported width is 255. Anything bigger will make the game crash.