Re: SPACE GRAV BALL
Posted by Finger on
Sat Mar 4th 2006 at 10:53pm
Posted
2006-03-04 10:53pm
Finger
member
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Oct 13th 2001
Pretty Neat!!
Now.... go make a Katamari Damacy version!!
Re: SPACE GRAV BALL
Posted by poisonic on
Fri Mar 10th 2006 at 11:04pm
Posted
2006-03-10 11:04pm
78 posts
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Registered:
Jun 8th 2005
after a midweek vacation i finaly createad the internal fair play logic :smile:
everything works now... :smile: no more cheating with the ball :smile:
Re: SPACE GRAV BALL
Posted by poisonic on
Sun Mar 12th 2006 at 2:35pm
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Jun 8th 2005
Yesterday i implanted the "referee" system in my map now its 100% corect if a player drops the ball in the goal :wink:
Referee system checks which team scores:
was the ball touched by right team yes/no 1/0
is it the right goal yes/no 1/0
these values are monitored by 1 math counter
if both values are 1 we get 2 :razz: thats the point when the math counters fires on the teamscorefilter if 1 client is detected it adds 1 point to the corect team
<div class="abouttext">Message submitted 8 minutes after original post:</b></div>
Next step is to implant player deaths on the score board :smile:
but theres a little problem :smile:
i need a extra digit :wink: so i can display the global teamscore on the score board :smile:
so we can display 000 to 999 :smile:
piece of cake :wink:
Re: SPACE GRAV BALL
Posted by MisterBister on
Thu Mar 16th 2006 at 5:10pm
277 posts
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Oct 17th 2004
Occupation: studying
Location: SWEDEN
Would be nice if you explained how you did this, im very curious.
Re: SPACE GRAV BALL
Posted by poisonic on
Mon Mar 27th 2006 at 4:00pm
78 posts
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Registered:
Jun 8th 2005
The map is delayed for 2 weeks.......... i'm doing AUTOCAD education for 5 days a week........... so F*cking time consuming....... but at the end its worth the education ......... working from home :razz: my own boss my own work time my own breaks :wink:
as soon i know more...... ill will get in touch :smile:
Re: SPACE GRAV BALL
Posted by G4MER on
Mon Mar 27th 2006 at 4:54pm
G4MER
floaty snark rage
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Sep 6th 2003
Location: USA
I just want the code on the score board so I can use it in my Laser tag maps. =)
but I have to say this looks like fun.. very cool.
Re: SPACE GRAV BALL
Posted by poisonic on
Mon Mar 27th 2006 at 7:39pm
78 posts
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Registered:
Jun 8th 2005
The Scoreboard uses switchable textures and 2 math counters per digit pair mathcounter1 fires at 1 and swiches a digit(1) mathcounter 2 fires on 10 and switches a digit (10).....
at the moment i do not share my tex for this map....... after the map is released and installed on your pc you have the textures at hand
Re: SPACE GRAV BALL
Posted by Drshark on
Mon Jul 3rd 2006 at 2:46pm
42 posts
24 snarkmarks
Registered:
Jan 22nd 2005
Go write a turtorial... NOW! :smile:
Re: SPACE GRAV BALL
Posted by poisonic on
Thu Sep 7th 2006 at 12:48pm
Posted
2006-09-07 12:48pm
78 posts
18 snarkmarks
Registered:
Jun 8th 2005
After having a mental breakdown 4monts ago :sad: i finaly opened hammer again :smile:
the map status of space gravball arena is 99.9% so i will release it as soon as possible.