Re: CS_Tram
Posted by Mr.INSANE on
Sat Feb 18th 2006 at 4:07am
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This map is turning out pretty well imo but if you have any ideas just post em
Re: CS_Tram
Posted by Naklajat on
Sat Feb 18th 2006 at 7:43am
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Looks pretty sweet so far, I like the idea :smile:
There's not really much to go on from the screens, but the areas you
have are well detailed. I'd like to see some stuff that shows the
layout better.
o
Re: CS_Tram
Posted by Orpheus on
Sat Feb 18th 2006 at 1:11pm
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This looks like the HL1 engine? Correct?
Be careful. Moving things cause serious frame drops with this engine. Having one train causes grief. Having two might spell your doom.
If you cannot keep the r_speeds below 600 in the high traffic zones give up because they will only climb once you have players in there to boost the action.
E_polies are everything in a moving action map.
Good luck, you'll need it.
The best things in life, aren't things.
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The first shot looks pretty good, but the second shot could use some
brightening. Also -- this looks more like a HL1 singleplayer map
than a CS map just from the textures, but I guess that isn't
necessarily a bad thing.
Post a layout when you get a chance, so we can comment on that.
Posted
2006-03-03 12:24am
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I can't really tell what's going on with that ms-paint layout, so when
you post screenshots of the level itself, why not get a shot from above
so we can see the general layout in game.
Re: CS_Tram
Posted by Mr.INSANE on
Fri Mar 3rd 2006 at 2:26am
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Unfortanetly i cannot compile the map right now
im getting max patches error
I boxed the map becuase theres a leak somewhere but i have no idea where.
So far ive tried a few tricks
Yellow light trick = yellow shows up in what seems to be completely random paterns. Obviously thats not good
Editor search = the editor finds wholes i fix them but i still get a whole somewhere
Compiling line= the line that the compiler shows goes all over the place its practically useless
Re: CS_Tram
Posted by Mr.INSANE on
Sat Mar 11th 2006 at 3:11am
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got the map compile still cant find leak though anyways heres a
screenshots of the area that is going to be horribly lagging the
framerate isnt going to be to great in this area from what it seems but
i still have much work todo
btw the area is brighter i fixed that a while ago just havent updated it yet
Re: CS_Tram
Posted by Elon Yariv on
Sat Mar 11th 2006 at 9:56pm
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Trains in Multiplayer games are annoying! In a sven co op level there was a part when you needed to jump on a train. I couldn't do it for I lagged, one moment the train was in a good position the other it was on the other side.
Well trains aren't always bad in multiplayer look at subtransit(official Hl1DM map), it works smoothly even with that train.
The last two pics are really two dark. And make the red light spots emmit red light. It's sometimes nicer to have more then one color of lighting.
Elon Yariv
Re: CS_Tram
Posted by Gwil on
Sun Mar 12th 2006 at 2:35am
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Nah, i'm with Orph - subtransit and it's train WAS irritating. It
lagged me quite badly but some even worse connections used to get 50/60
choke or just drop altogether.
In the end I berated people who used it, or, got to it first and
abandoned it in the tunnel (although there was always some industrious
fool willing to go and find it).
There was a CS map with trains on that was internationally maligned
too, big thing with cliffs and a couple of trains. de_railroad maybe?
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Yeah Gwil, it was de_railroad.
Re: CS_Tram
Posted by Mr.INSANE on
Sun Mar 12th 2006 at 5:30am
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yeah back on topic im relighting both those areas they are indeed way to dark
AS for weather the train will be moving or not im still trying to
figure out what todo. What im thinking is having the train move back
and forth slowly or just sit and not move or do what i wanted have the
train running. But ofcourse i planned on playing this lan so lag isnt
an issue
As for the leak I am absoltely stumped. The point file is crazy it
moves all over the place to many lines to really tell where it goes.
Ive chechked the area where it was and even boxed it in but it still
leaks.
Anyone wanting to help me find this leak feel free to pm me and ill send you a version of the map.
Re: CS_Tram
Posted by Elon Yariv on
Sun Mar 12th 2006 at 7:21am
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Is the train closed and has many cars? Like a subway train. If so you don't have to make it move, it's already a nice spot to fight in!
Elon Yariv
Re: CS_Tram
Posted by Orpheus on
Sun Mar 12th 2006 at 12:57pm
Posted
2006-03-12 12:57pm
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Pointfile always works, as long as it doesn't say "blah,blah particles short"
Anyway, a sure fire method is "Blocking"
Put a block over 50% of the map. Doesn't matter which, just make sure its methodical. Then 50% of the side you are sure the leak is inside. Then 50% of that and so on. Eventually you will be left with an area the leak is inside of.
Assuming you have but one leak the next step is to put a block over the entire area you are sure does NOT have the leak and compile. Make sure you have a player start inside and then use pointfile again. The area will by then be small enough to hopefully locate the leak.
Leaks are preventable. I have only created one accidentally in all the dozens of maps/areas/prefabs I have ever made. Slow down and pay attention to your project and you will be fine.
Now, go find that leak.
The best things in life, aren't things.
Re: CS_Tram
Posted by Mr.INSANE on
Mon Mar 20th 2006 at 1:16am
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Anyways went in spent about 20 mintues looking for mister leak but to
no avail tryed the leak finder program and nothing every showed up.
I know thats it in the main big area but thats all when i move away
from the entrance it leaks when i enclose the entrance it leaks.
I did though find a few leaks and fixed them but i still havent gotten it to compile correctly
Once again anyone willing to help me find the leak feel free to email or pm me
Re: CS_Tram
Posted by Elon Yariv on
Tue Mar 21st 2006 at 5:19pm
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Leakmarker marks the leak in the .map file not .rmf. Did you search for the block in the .map file?
Elon Yariv
Re: CS_Tram
Posted by Mr.INSANE on
Fri Mar 24th 2006 at 12:32am
Posted
2006-03-24 12:32am
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Erh Im using quark (wait wait I want absolotely no bad comments about
quark this is my fault not the programs)and quark doesnt support rmfs i
wonder
I have searched the map file is exactly the same and theres no blocks or anything
Re: CS_Tram
Posted by Elon Yariv on
Fri Mar 24th 2006 at 10:06pm
Posted
2006-03-24 10:06pm
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Entity report(or the thing there is in quark that with it you can center view on entities)->center view on the brush entity you created with leakmarker
You know I envy you. I tried to use it and didn't make it. Is it better then worldcraft 2.1?
Elon Yariv
Re: CS_Tram
Posted by Mr.INSANE on
Fri Mar 24th 2006 at 11:55pm
Posted
2006-03-24 11:55pm
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well I give up with leakmarker the program just doesnt seem to do anything
As for quark and hammer
I personnaly prefer quark becuase it is much simpler and easier to
learn and still has the power of hammer. Not to mention it supports 20
games which is always an upside.