thanx yak, you mentioned many of the things i already caught, my mentioning fixed a few, created others , was in reference to grimlocks ladder section..
compile times are long, so i know i screwed up and face yet another long compile, especially where lights are concerned.
sounds are closer to how i envisioned them, thanx for noticing.
weapon/ammo.. this is my next task, but luckily, one that is an onlyent fixer... i know you looked at this rmf for a long time, so you can guess my difficulty looking at it myself.
even tho i have been with this map a while, i still to this day get turned all backwards sometimes, so i think weapons are off, only to look around the next corner and see i was mistaken, placement will be a challenge, and i am betting, even unto release, someone will still think its off balance.
as to the teleporters, you want glows like i had in double_trouble??? afterall the tele, was based on yours.
lastly, the water section in Dietz's area, no matter how i fix it, it still looks wrong, i personally cannot stand the sclock,sclock,sclock sound associated with water, that touches a surface walked upon, its horrible, so i lowered the level and the result is what you saw... i am open to suggestions, but none may contain that horrid sound.
lastly, this map is huge, without just throwing s**t around ala GA style, i am at a loss as to how much more should be included, but i can replace the MP5 boxes with clips as you suggested.
my staircase, i dunno about that... the one i loved, didn't pass muster