Glory Released ...

Glory Released ...

Re: Glory Released ... Posted by thursday- on Sat Dec 13th 2003 at 5:40pm
thursday-
235 posts
Posted 2003-12-13 5:40pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
User posted image
Links located at :

http://mysite.freeserve.com/thursday_lvldsgn
http://community.skulkrush.com

Pics courtesy of Skulkrush Community Site here :

User posted image

User posted image

Beta 2 coming soon, I'm going to remove the entrance from bottom hive which links to the Sub-Junctions as it makes the map appear too small. Going to add a touch more lighting to Plasma Manifold & Correction, more sound coming along too, particle system probably won't be introduced until B3/4
Re: Glory Released ... Posted by Vash on Sat Dec 13th 2003 at 5:49pm
Vash
1206 posts
Posted 2003-12-13 5:49pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I dont have NS...But that is amazing.

5/5, no problems here.
Re: Glory Released ... Posted by Forceflow on Sat Dec 13th 2003 at 5:56pm
Forceflow
2420 posts
Posted 2003-12-13 5:56pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Looks great ... I'm waiting for NS 3.0 to show up ...
Re: Glory Released ... Posted by ReNo on Sat Dec 13th 2003 at 6:00pm
ReNo
5457 posts
Posted 2003-12-13 6:00pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
In general it looks like a fine map, but in amongst all the NS heavyweights, there just doesn't seem to be anything that makes it special. It doesn't have any defining features in particular, which makes it somewhat generic. Thats my thoughts about a lot of NS maps however, so don't take that harshly.

The darkness up at ceiling level just suggests there is nothing up there so you want to hide it. In fact in general I would say it looks a little dark, and this is a bit odd looking considering the brightness of many of the light sources. Those computer monitors in the third screenshot for example, should surely light up the floor they are facing, but instead it is dark, and the same can be said for the orange light in the second shot. In the first shot there is no light source between the wall on the right and closest energy thing, and the area is near pitch black. NS is of course meant to be atmospheric, and a lot of people interpret this as meaning "make it dark". While this can occasionaly work, I think in general it is a view that should be avoided.

Anyway, perhaps I've come across a little harsh, especially considering it looks and accomplished enough map, but these are just niggles I think would improve things.
Re: Glory Released ... Posted by Wild Card on Sat Dec 13th 2003 at 6:02pm
Wild Card
2321 posts
Posted 2003-12-13 6:02pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
its either me or its dark :rolleyes:
Re: Glory Released ... Posted by thursday- on Sat Dec 13th 2003 at 6:05pm
thursday-
235 posts
Posted 2003-12-13 6:05pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Well in playtests we established it is very dark lol. Thats being improved of course.

Reno you haven't come across harsh at all. Mapping is all about learning, beta maps are all about improving. I'm glad people like you have the bottle to "knock" maps to get them improved.
Re: Glory Released ... Posted by Wild Card on Sat Dec 13th 2003 at 6:06pm
Wild Card
2321 posts
Posted 2003-12-13 6:06pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Guess I have to start getting modern over here. Seems NS is starting to be more popular than DM these days :razz:
Re: Glory Released ... Posted by ReNo on Sat Dec 13th 2003 at 6:10pm
ReNo
5457 posts
Posted 2003-12-13 6:10pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
LOL wild, "starting" is not the right word, I think it was more popular within 10 seconds of its release!
Re: Glory Released ... Posted by Wild Card on Sat Dec 13th 2003 at 6:14pm
Wild Card
2321 posts
Posted 2003-12-13 6:14pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
maybe I should look into NS then :biggrin:
Re: Glory Released ... Posted by Vash on Sat Dec 13th 2003 at 6:15pm
Vash
1206 posts
Posted 2003-12-13 6:15pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I still remember the night it was released too :biggrin:
Re: Glory Released ... Posted by thursday- on Sat Dec 13th 2003 at 7:27pm
thursday-
235 posts
Posted 2003-12-13 7:27pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
If you think NS is like mapping a normal map its not. Jar'd my brain in at times. NS release night was great :biggrin:
Re: Glory Released ... Posted by Kage_Prototype on Sun Dec 14th 2003 at 10:13pm
Kage_Prototype
1248 posts
Posted 2003-12-14 10:13pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
NS mapping is very, very hard. It requires a lot of patience, time and design skill. Really, NS maps should only be tackled if you think you're ready for them. If you don't beleive me, give it a go. you'll probably be dissapointed.

The hive isn't bad, but the other two look a bit...well, boring and empty really. And those blue things just stand out way too much.
Re: Glory Released ... Posted by thursday- on Mon Dec 15th 2003 at 11:28am
thursday-
235 posts
Posted 2003-12-15 11:28am
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Kage_Prototype said:
NS mapping is very, very hard. It requires a lot of patience, time and design skill. Really, NS maps should only be tackled if you think you're ready for them. If you don't beleive me, give it a go. you'll probably be dissapointed.

The hive isn't bad, but the other two look a bit...well, boring and empty really. And those blue things just stand out way too much.
Yeah I know NS Mapping is hard, makes it a challenge and test really. The blue things in beta 2 are more out of the way, as the route between them has been destroyed. All they are now is just pretty things.

EDIT The hive with the stairs has had its res node moved to the upper section, the lower section is now flooded to get rid of the "emptiness", more infestation is also being added to other hives, major layout changes too.
Re: Glory Released ... Posted by Pegs on Mon Dec 15th 2003 at 1:20pm
Pegs
312 posts
Posted 2003-12-15 1:20pm
Pegs
member
312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
Wild Card said:
its either me or its dark :rolleyes:
i think it looks rather dark but extreemly good you dont get many ns maps considering you have to be very good to make a good one and also they sort of went :sad: as steam sort of messed it up.
Re: Glory Released ... Posted by Kage_Prototype on Wed Dec 17th 2003 at 12:41am
Kage_Prototype
1248 posts
Posted 2003-12-17 12:41am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Have you stuck an env_gamma in there? That would help the darkness.
Re: Glory Released ... Posted by thursday- on Wed Dec 17th 2003 at 3:35pm
thursday-
235 posts
Posted 2003-12-17 3:35pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Gamma is 1.5 (I think). It tells you the gamma when you boot the map up
Re: Glory Released ... Posted by KoRnFlakes on Wed Dec 17th 2003 at 4:42pm
KoRnFlakes
1125 posts
Posted 2003-12-17 4:42pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
il test it when ns3.0 comes out & I start playing ns too much again.
Re: Glory Released ... Posted by Kage_Prototype on Wed Dec 17th 2003 at 7:21pm
Kage_Prototype
1248 posts
Posted 2003-12-17 7:21pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Try a 1.7 or 2.0, that could help the darkness.