Re: Glory Released ...
Posted by Vash on
Sat Dec 13th 2003 at 5:49pm
Vash
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I dont have NS...But that is amazing.
5/5, no problems here.
Re: Glory Released ...
Posted by Forceflow on
Sat Dec 13th 2003 at 5:56pm
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Looks great ... I'm waiting for NS 3.0 to show up ...
Re: Glory Released ...
Posted by ReNo on
Sat Dec 13th 2003 at 6:00pm
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In general it looks like a fine map, but in amongst all the NS heavyweights, there just doesn't seem to be anything that makes it special. It doesn't have any defining features in particular, which makes it somewhat generic. Thats my thoughts about a lot of NS maps however, so don't take that harshly.
The darkness up at ceiling level just suggests there is nothing up there so you want to hide it. In fact in general I would say it looks a little dark, and this is a bit odd looking considering the brightness of many of the light sources. Those computer monitors in the third screenshot for example, should surely light up the floor they are facing, but instead it is dark, and the same can be said for the orange light in the second shot. In the first shot there is no light source between the wall on the right and closest energy thing, and the area is near pitch black. NS is of course meant to be atmospheric, and a lot of people interpret this as meaning "make it dark". While this can occasionaly work, I think in general it is a view that should be avoided.
Anyway, perhaps I've come across a little harsh, especially considering it looks and accomplished enough map, but these are just niggles I think would improve things.
Re: Glory Released ...
Posted by Wild Card on
Sat Dec 13th 2003 at 6:02pm
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its either me or its dark :rolleyes:
Re: Glory Released ...
Posted by thursday- on
Sat Dec 13th 2003 at 6:05pm
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Well in playtests we established it is very dark lol. Thats being improved of course.
Reno you haven't come across harsh at all. Mapping is all about learning, beta maps are all about improving. I'm glad people like you have the bottle to "knock" maps to get them improved.
Re: Glory Released ...
Posted by Wild Card on
Sat Dec 13th 2003 at 6:06pm
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Guess I have to start getting modern over here. Seems NS is starting to be more popular than DM these days :razz:
Re: Glory Released ...
Posted by ReNo on
Sat Dec 13th 2003 at 6:10pm
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LOL wild, "starting" is not the right word, I think it was more popular within 10 seconds of its release!
Re: Glory Released ...
Posted by Wild Card on
Sat Dec 13th 2003 at 6:14pm
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maybe I should look into NS then :biggrin:
Re: Glory Released ...
Posted by Vash on
Sat Dec 13th 2003 at 6:15pm
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I still remember the night it was released too :biggrin:
Re: Glory Released ...
Posted by thursday- on
Sat Dec 13th 2003 at 7:27pm
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If you think NS is like mapping a normal map its not. Jar'd my brain in at times. NS release night was great :biggrin:
Re: Glory Released ...
Posted by Kage_Prototype on
Sun Dec 14th 2003 at 10:13pm
Posted
2003-12-14 10:13pm
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NS mapping is very, very hard. It requires a lot of patience, time and design skill. Really, NS maps should only be tackled if you think you're ready for them. If you don't beleive me, give it a go. you'll probably be dissapointed.
The hive isn't bad, but the other two look a bit...well, boring and empty really. And those blue things just stand out way too much.
Re: Glory Released ...
Posted by Kage_Prototype on
Wed Dec 17th 2003 at 12:41am
Posted
2003-12-17 12:41am
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Have you stuck an env_gamma in there? That would help the darkness.
Re: Glory Released ...
Posted by thursday- on
Wed Dec 17th 2003 at 3:35pm
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Gamma is 1.5 (I think). It tells you the gamma when you boot the map up
Re: Glory Released ...
Posted by KoRnFlakes on
Wed Dec 17th 2003 at 4:42pm
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il test it when ns3.0 comes out & I start playing ns too much again.
Re: Glory Released ...
Posted by Kage_Prototype on
Wed Dec 17th 2003 at 7:21pm
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Try a 1.7 or 2.0, that could help the darkness.