Texture panning? sliding?

Texture panning? sliding?

Re: Texture panning? sliding? Posted by ct44 on Tue May 9th 2006 at 5:38pm
ct44
39 posts
Posted 2006-05-09 5:38pm
ct44
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39 posts 124 snarkmarks Registered: Dec 10th 2004 Occupation: Heavy Labourer Location: Scotland
Hello, i am trying to make a stationary lift look as if it is moving by
making the backgrong move, the textures and some brushs that run up the
side, the main focus for me is to make the texturse that are on the
wall move upwards constantly but i dont know how or even if it is atall
possible.

please have a look at that picture and tell me what could be done.

thanksUser posted image
Re: Texture panning? sliding? Posted by Crono on Tue May 9th 2006 at 7:34pm
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Posted 2006-05-09 7:34pm
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You'd have to make them scrolling textures (I don't remember how, but it's do-able)

Also, just to note, I'd make the corridor taller.

However, you should realize using scrolling textures will look absolutly silly when the player first steps in the elevator.

It makes more sense just to make an elevator (Using either func_train stuff if the player controls it or just a func_door) or physically move the shaft outside the player (much like the OP4 opening). I'm not entirely sure how well you could do it though with this type of set up.
Blame it on Microsoft, God does.
Re: Texture panning? sliding? Posted by Captain P on Tue May 9th 2006 at 7:45pm
Captain P
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Posted 2006-05-09 7:45pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Create a texture with 'scroll' in it's name, and apply it to a func_conveyor. This entity is triggerable so it shouldn't look that silly... :smile:

But having some moving objects in addition to this scrolling texture is a good idea. Some support beams or light fixtures or such.
Create-ivity - a game development blog
Re: Texture panning? sliding? Posted by Orpheus on Tue May 9th 2006 at 8:05pm
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Posted 2006-05-09 8:05pm
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Just out of curiosity, what purpose would it serve to have a stationary lift?

The best things in life, aren't things.
Re: Texture panning? sliding? Posted by Crono on Tue May 9th 2006 at 8:09pm
Crono
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Posted 2006-05-09 8:09pm
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Well, you could tell story in text ... like Metroid. And then fade out on the screen and load a new map.

Or, do that for awhile, then after x amount of time, have the thing move to a door and open, giving the illusion that it's 50 million stories above ... but it isn't.

Who knows what he has in mind!

Also, that shot ... and it's been a few years so ... that shot looks like either Blue-Shift or Sven-Coop. Both of which, loading a new map, would make a lot of sense :razz:
Blame it on Microsoft, God does.
Re: Texture panning? sliding? Posted by Orpheus on Tue May 9th 2006 at 8:35pm
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Posted 2006-05-09 8:35pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Crono said:
Or, do that for awhile, then after x amount of time, have the thing move to a door and open, giving the illusion that it's 50 million stories above ... but it isn't.
Ahh, good answer. It never occurs to me that some people make single player maps.

I guess you could consider it either a mental block, or close minded to other types of maps. My mind always thinks in DeathMatch.

The best things in life, aren't things.
Re: Texture panning? sliding? Posted by Crono on Tue May 9th 2006 at 8:43pm
Crono
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Posted 2006-05-09 8:43pm
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Yeah, I know you don't like plot. It's very evident in your choice of games and movies.
Blame it on Microsoft, God does.
Re: Texture panning? sliding? Posted by Orpheus on Tue May 9th 2006 at 9:29pm
Orpheus
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Posted 2006-05-09 9:29pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Crono said:
Yeah, I know you don't like plot. It's very evident in your choice of games and movies.
Thats about enough butthole. :biggrin:

My likes may be limited but they are not swayed by the wind either. I do not jump on every bandwagon that comes along.

The best things in life, aren't things.
Re: Texture panning? sliding? Posted by Captain P on Tue May 9th 2006 at 10:07pm
Captain P
1370 posts
Posted 2006-05-09 10:07pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Surely not the SP bandwagon, it seems... :razz:

I guess we're hijacking a thread here though. :smile:
Create-ivity - a game development blog
Re: Texture panning? sliding? Posted by ct44 on Wed May 10th 2006 at 4:20pm
ct44
39 posts
Posted 2006-05-10 4:20pm
ct44
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39 posts 124 snarkmarks Registered: Dec 10th 2004 Occupation: Heavy Labourer Location: Scotland
i want to make the lift stationary because its going to have alot of
moving bits on it, like ammo starions and gun lockers etc, enimys will
fall from above, and its a sven-coop map. hl1.

im not sure how its going to work tho, im trying to make it like that
level from streets of rage 2 where u go up/down a almost infinite
lift that enymys attack u on.
Re: Texture panning? sliding? Posted by Elon Yariv on Wed May 10th 2006 at 11:26pm
Elon Yariv
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Posted 2006-05-10 11:26pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
Make the walls into func_convoyers and the textures on them add 'scroll' before their name.(you'll have to make a new wad)

As for horizantal lines, extrude them abit(if they aren't already) and turn them into func_trains. The last path corner will be below the train and it's target will be the first path corner(give it the same speed the convoyer has), make them teleport from the last one to the first.(check the flags) I told you to extrude them so they wont be in the same level the other parts of the wall will be or else it will look nasty. Remember to seal all of this with a world brush to prevent leaks.
Elon Yariv
Re: Texture panning? sliding? Posted by ct44 on Sat Jun 3rd 2006 at 10:14am
ct44
39 posts
Posted 2006-06-03 10:14am
ct44
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39 posts 124 snarkmarks Registered: Dec 10th 2004 Occupation: Heavy Labourer Location: Scotland
here is a beta of my map. the problem is in the lift, if someone could look at it and give some feedback that would be braw.

http://www.geocities.com/thomsonchj/SvenCoop.zip

right click on that link and save as. leftcliking seems not to work.
Re: Texture panning? sliding? Posted by Dark_Kilauea on Sat Jun 3rd 2006 at 5:58pm
Dark_Kilauea
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Posted 2006-06-03 5:58pm
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Add your map to the maps forum please, don't post it in here.
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