Re: Texture panning? sliding?
Posted by Crono on
Tue May 9th 2006 at 7:34pm
Crono
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You'd have to make them scrolling textures (I don't remember how, but it's do-able)
Also, just to note, I'd make the corridor taller.
However, you should realize using scrolling textures will look absolutly silly when the player first steps in the elevator.
It makes more sense just to make an elevator (Using either func_train stuff if the player controls it or just a func_door) or physically move the shaft outside the player (much like the OP4 opening). I'm not entirely sure how well you could do it though with this type of set up.
Blame it on Microsoft, God does.
Re: Texture panning? sliding?
Posted by Orpheus on
Tue May 9th 2006 at 8:05pm
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Just out of curiosity, what purpose would it serve to have a stationary lift?
The best things in life, aren't things.
Re: Texture panning? sliding?
Posted by Crono on
Tue May 9th 2006 at 8:09pm
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Well, you could tell story in text ... like Metroid. And then fade out on the screen and load a new map.
Or, do that for awhile, then after x amount of time, have the thing move to a door and open, giving the illusion that it's 50 million stories above ... but it isn't.
Who knows what he has in mind!
Also, that shot ... and it's been a few years so ... that shot looks like either Blue-Shift or Sven-Coop. Both of which, loading a new map, would make a lot of sense :razz:
Blame it on Microsoft, God does.
Re: Texture panning? sliding?
Posted by Crono on
Tue May 9th 2006 at 8:43pm
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Yeah, I know you don't like plot. It's very evident in your choice of games and movies.
Blame it on Microsoft, God does.
Re: Texture panning? sliding?
Posted by ct44 on
Wed May 10th 2006 at 4:20pm
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Location: Scotland
i want to make the lift stationary because its going to have alot of
moving bits on it, like ammo starions and gun lockers etc, enimys will
fall from above, and its a sven-coop map. hl1.
im not sure how its going to work tho, im trying to make it like that
level from streets of rage 2 where u go up/down a almost infinite
lift that enymys attack u on.
Re: Texture panning? sliding?
Posted by Elon Yariv on
Wed May 10th 2006 at 11:26pm
Posted
2006-05-10 11:26pm
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Make the walls into func_convoyers and the textures on them add 'scroll' before their name.(you'll have to make a new wad)
As for horizantal lines, extrude them abit(if they aren't already) and turn them into func_trains. The last path corner will be below the train and it's target will be the first path corner(give it the same speed the convoyer has), make them teleport from the last one to the first.(check the flags) I told you to extrude them so they wont be in the same level the other parts of the wall will be or else it will look nasty. Remember to seal all of this with a world brush to prevent leaks.
Elon Yariv