custom sound

custom sound

Re: custom sound Posted by tvvladimir on Wed May 24th 2006 at 9:31pm
tvvladimir
7 posts
Posted 2006-05-24 9:31pm
7 posts 1 snarkmarks Registered: May 24th 2006 Occupation: m Location: slovakia
I got ambient_generic and it is activated when someone presses button: but i would liek to put my own custom sound instead of it - i didn't find any simple explanations of how to do it so i'm asking for help :smile: .

Ive also seen atht not all wavs and mp3 pass good enough for sounds -any issue on that?
Re: custom sound Posted by Orpheus on Wed May 24th 2006 at 9:42pm
Orpheus
13860 posts
Posted 2006-05-24 9:42pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
A possible solution.

If so, you will be the first to my knowledge who has actually used the tutorial.

Good luck.

The best things in life, aren't things.
Re: custom sound Posted by tvvladimir on Thu May 25th 2006 at 7:21am
tvvladimir
7 posts
Posted 2006-05-25 7:21am
7 posts 1 snarkmarks Registered: May 24th 2006 Occupation: m Location: slovakia
ok so lets say i have a ready sound like the 4 types specified

where do i put my sound files in which folders for hl2 deathmatch?

do i have to zip them in these folders (that is a rumor around)?

how do i run these sounds?

how do i make my friend be able to download custom sounds automatically when he loads my map? ive heard about some client and that it was disabled?! huh? please help :biggrin:

<div class="abouttext">Message submitted 19 minutes after original post:</b></div>
found this: http://www.snarkpit.net/editing.php?page=tutorials&id=136&highlight=sound
Re: custom sound Posted by Orpheus on Thu May 25th 2006 at 10:12am
Orpheus
13860 posts
Posted 2006-05-25 10:12am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I cannot answer any of these questions save one. To my knowledge, custom sounds do not transfer over a server. You must make the file available prior to playing.

At least, thats my take on it.

You might try creating a folder named "TVVL" and putting your sound inside it in another folder named "SOUND"

then when you set up your custom sound in hammer, point the properties toward that folder.

/2cents

[EDIT] perhaps the red text at the bottom may lead you to the solution?

The best things in life, aren't things.
Re: custom sound Posted by tvvladimir on Thu May 25th 2006 at 11:29am
tvvladimir
7 posts
Posted 2006-05-25 11:29am
7 posts 1 snarkmarks Registered: May 24th 2006 Occupation: m Location: slovakia
oh thanks :smile:

made the sounds work: for anyone out there who has same pros as me: u don't give source of file: eg. C:\\profiles\\valse and etc just give name: wave.wav its enough

but ah client download is what is now so interesting (coz making files available manually is annoying :biggrin: )

thanks man for help :biggrin:
Re: custom sound Posted by Orpheus on Sat May 27th 2006 at 12:16am
Orpheus
13860 posts
Posted 2006-05-27 12:16am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Can I assume that my help, wasn't the answer?

The best things in life, aren't things.
Re: custom sound Posted by fishy on Sat May 27th 2006 at 12:28am
fishy
2623 posts
Posted 2006-05-27 12:28am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>Can I assume that my help, wasn't the answer?</DIV></DIV>

i'd normally give you the benefit of the doubt first :rolleyes:
i eat paint
Re: custom sound Posted by Orpheus on Sat May 27th 2006 at 12:38am
Orpheus
13860 posts
Posted 2006-05-27 12:38am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I am a bit sleepy Fisheye. I realize that my post sounded odd, but I wanted to clear this thread. If its not a correct answer, but the topic is resolved I wanna post it such.

Database search and all that.

The best things in life, aren't things.
Re: custom sound Posted by fishy on Sat May 27th 2006 at 1:12am
fishy
2623 posts
Posted 2006-05-27 1:12am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
old people are always sleepy.......

.......but as far as the database goes, i don't see this thread ever really helping anyone. anyone actually using the search feature will probably bump into the two tuts that this thread has links to, before finding their way here.
i eat paint
Re: custom sound Posted by Orpheus on Sat May 27th 2006 at 1:26am
Orpheus
13860 posts
Posted 2006-05-27 1:26am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
True, I know that you are right but.. Since I was a supporter of the search option it would not look right if I didn't use my nominal admin powers to help keep the system up.

I feel kinda guilty not being able to help much around here. :sad:

The best things in life, aren't things.
Re: custom sound Posted by tvvladimir on Sat May 27th 2006 at 8:26pm
tvvladimir
7 posts
Posted 2006-05-27 8:26pm
7 posts 1 snarkmarks Registered: May 24th 2006 Occupation: m Location: slovakia
basically i found the answer!

one is here: http://developer.valvesoftware.com/wiki/Res (from here i managed to allow files download and with thr irght folders names in res file they launched in game for other users BUT half people managed to load sounds but not thr rest!!! strange. Here i post the end of the file with sounds: tell me if i did it wrong:

"resources"
{
"bin/server.dll" "file"
"sound\bangbang3.mp3" "file"
"sound\bass3.mp3" "file"
"sound\highpiano3.mp3" "file"
"sound\middlepiano3.mp3" "file"
"sound\muahaha_2.lst" "file"
}

as for the these files they r in folders:

1.C:\Program Files\Valve\Steam\SteamApps\name\source dedicated server\hl2mp\sound

2.C:\Program Files\Valve\Steam\SteamApps\name\half-life 2 deathmatch\hl2mp\sound

(So why do soem sounds load for half people and not the other!!!

I have also found this but didn't have time to study it:

http://developer.valvesoftware.com/wiki/Bspzip

So if anyone could add something else it would be coool

So far as I'm here i'd love to ask: anyone knows non-violent servers in HL2? e.g weapons not allowed and there r some interactive stuff? coz i wanna make such place :biggrin:
Re: custom sound Posted by WhiZZlE on Mon May 29th 2006 at 10:07am
WhiZZlE
1 post
Posted 2006-05-29 10:07am
WhiZZlE
member
1 post 0 snarkmarks Registered: May 29th 2006
Hello All,

I am new to this and I think I know which folder to go into to edit sounds... and that is the server.dll in the bin folder. But how the h311 do I read it. Some1 please help it is just all in code. I got a prog called reshack because it said you could read and edit dll files in there, but that dont work either. Please help.

Thank you.
Re: custom sound Posted by tvvladimir on Tue May 30th 2006 at 9:34pm
tvvladimir
7 posts
Posted 2006-05-30 9:34pm
7 posts 1 snarkmarks Registered: May 24th 2006 Occupation: m Location: slovakia
hmmm u find anything let me know: i will get on this soon but for now have to take some rest.

hmmm one more question: can Hammer be obtained for free and run without Hl2 package? or is there any source which is similiar where i can build smt in 3d and test it then like launching it and running aorund : also containing entities and inputs and outputs?