hologram

hologram

Re: hologram Posted by mammba on Tue May 30th 2006 at 7:14pm
mammba
33 posts
Posted 2006-05-30 7:14pm
mammba
member
33 posts 3 snarkmarks Registered: Mar 23rd 2006 Occupation: Working in a TV station Location: Norway
I want to model something myself, and then make it look like a Hologram,
but i have no idea on where to start =/
My goal is to make it like 50% trasparent, and rotating! And it should not
be posible to touch it in any way, but to walk right through it =D

Example: http://home.no/artimes/artimes/hologram.jpghttp://home.no/artimes/artimes/hologram.jpg

If anyone knows, pls let me know =D Thanks =)
Re: hologram Posted by fishy on Tue May 30th 2006 at 8:16pm
fishy
2623 posts
Posted 2006-05-30 8:16pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
jeds half-life model viewer lets you open a model, make the textures transparent, and save the model with a new name.

i googled for it and found it at http://www.slackiller.com/hlprograms.htm , which has some other useful stuff.
i eat paint
Re: hologram Posted by Elon Yariv on Tue May 30th 2006 at 8:32pm
Elon Yariv
130 posts
Posted 2006-05-30 8:32pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
I made a hologram once. Just change the renderfx to hologram, it will be transperent and will distort when you get further away from it. To make it rotating place in on a small invisible func_rotating, this way it will spin. Remember to tie the func_rotating with a brush textured with the origin texture. The middle of that brush is the place the entity will rotate around.

To make the hologram look even better place around it a volumetric light- just like I did in this map.
Elon Yariv
Re: hologram Posted by mammba on Wed May 31st 2006 at 2:30am
mammba
33 posts
Posted 2006-05-31 2:30am
mammba
member
33 posts 3 snarkmarks Registered: Mar 23rd 2006 Occupation: Working in a TV station Location: Norway
Ok, thanks =D I think u are on to something here =P But i cant get it to work=P
Hmmm.. I've made the hologram, that was easy... but the rotating part was not =P
Cause when i made that brush WITH origin texture on, only that brush was rotating =P And not around itself either =P It had a big radius :S
Re: hologram Posted by flashman on Wed May 31st 2006 at 3:19am
flashman
65 posts
Posted 2006-05-31 3:19am
flashman
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65 posts 7 snarkmarks Registered: Apr 16th 2004 Location: Bradford.
mammba said:
Ok, thanks =D I think u are on to something here =P But i cant get it to work=P
Hmmm.. I've made the hologram, that was easy... but the rotating part was not =P
Cause when i made that brush WITH origin texture on, only that brush was rotating =P And not around itself either =P It had a big radius :S
You should make a platform for your hologram to stand on and group it with another brush (with the origin texture) at the centre of rotation and tie both to a func_rotating. Good luck.
Re: hologram Posted by Elon Yariv on Wed May 31st 2006 at 11:40am
Elon Yariv
130 posts
Posted 2006-05-31 11:40am
130 posts 63 snarkmarks Registered: Mar 4th 2006
Tie them both(the invisble train brush and origin brush),together not each one by it self, to the func_rotating entity. Without a origin the entity will rotate around the map's axis and thats what that happened to you.

Make sure the entity rotates around the right axis.(z,y,x) In the flags you'll find
a 'x axis' and 'y axis' flags, I'm not sure what makes the entity rotate around the Z axis... maybe ticking them both and maybe ticking non of them... maybe both of these options work.

If thats not the problem then it maybe that you mistook the origin texture fo another. The origin texture looks like a green face, not gray or colorful. If a brush is textured with origin over all it's sides it must be tied with another brush that is not an origin brush to an entity. A origin brush must have the origin texture over all it's sides or else you'll get nasty errors. In game the origin textue is invisible.

Edit:

Grouping has nothing to do with this. The groups and visgroups are only in hammer's RMF files they are to help the mapper to orginize the map, they have no affect on the game.
Elon Yariv
Re: hologram Posted by mammba on Wed May 31st 2006 at 9:38pm
mammba
33 posts
Posted 2006-05-31 9:38pm
mammba
member
33 posts 3 snarkmarks Registered: Mar 23rd 2006 Occupation: Working in a TV station Location: Norway
Ok =D Nice, thanks =D It works now =D =) Thanks for all your help =)