Re: hologram
Posted by mammba on
Wed May 31st 2006 at 2:30am
mammba
member
33 posts
3 snarkmarks
Registered:
Mar 23rd 2006
Occupation: Working in a TV station
Location: Norway
Ok, thanks =D I think u are on to something here =P But i cant get it to work=P
Hmmm.. I've made the hologram, that was easy... but the rotating part was not =P
Cause when i made that brush WITH origin texture on, only that brush was rotating =P And not around itself either =P It had a big radius :S
Re: hologram
Posted by Elon Yariv on
Wed May 31st 2006 at 11:40am
Posted
2006-05-31 11:40am
130 posts
63 snarkmarks
Registered:
Mar 4th 2006
Tie them both(the invisble train brush and origin brush),together not each one by it self, to the func_rotating entity. Without a origin the entity will rotate around the map's axis and thats what that happened to you.
Make sure the entity rotates around the right axis.(z,y,x) In the flags you'll find
a 'x axis' and 'y axis' flags, I'm not sure what makes the entity rotate around the Z axis... maybe ticking them both and maybe ticking non of them... maybe both of these options work.
If thats not the problem then it maybe that you mistook the origin texture fo another. The origin texture looks like a green face, not gray or colorful. If a brush is textured with origin over all it's sides it must be tied with another brush that is not an origin brush to an entity. A origin brush must have the origin texture over all it's sides or else you'll get nasty errors. In game the origin textue is invisible.
Edit:
Grouping has nothing to do with this. The groups and visgroups are only in hammer's RMF files they are to help the mapper to orginize the map, they have no affect on the game.
Elon Yariv
Re: hologram
Posted by mammba on
Wed May 31st 2006 at 9:38pm
mammba
member
33 posts
3 snarkmarks
Registered:
Mar 23rd 2006
Occupation: Working in a TV station
Location: Norway
Ok =D Nice, thanks =D It works now =D =) Thanks for all your help =)