func_breakable/_surf

func_breakable/_surf

Re: func_breakable/_surf Posted by OFC_Bullseye on Thu Jun 22nd 2006 at 12:26pm
OFC_Bullseye
3 posts
Posted 2006-06-22 12:26pm
3 posts 0 snarkmarks Registered: Jun 3rd 2006 Occupation: Programmer Location: US
I'm trying to follow the tutorials on creating breakable items/glass etc.. and everyone says to make something func_breakable... however, I can not seem to find func_breakable anywhere... not in entities, not in properties... how do I " turn it into a func_breakable entity " ?

Thanks!

BE
Re: func_breakable/_surf Posted by Orpheus on Thu Jun 22nd 2006 at 12:41pm
Orpheus
13860 posts
Posted 2006-06-22 12:41pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
This thread seems to hold the most relevance in the short search I did.

I suggest that you (since I only have 56k and its difficult) search for the entities, not the method of creating a breakable item.

After you find those, then look backward to creation.

Sorry I cannot help more.

The best things in life, aren't things.
Re: func_breakable/_surf Posted by Crono on Thu Jun 22nd 2006 at 5:30pm
Crono
6628 posts
Posted 2006-06-22 5:30pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You need to make the brush first, then transfer it to an entity. The only way you could have something like that if you create an entity (without a brush) is if you're using a model. In that case, you would use a physics object or something (which have breaking points as well).

But, func_breakable applies to brushes only.
Blame it on Microsoft, God does.
Re: func_breakable/_surf Posted by beguiledfoil on Thu Jun 22nd 2006 at 8:06pm
beguiledfoil
59 posts
Posted 2006-06-22 8:06pm
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
Certain entities can only be made from brushes. As Crono said, make the brush first (apply your textures, etc) then hit ctrl+t to tie it to an entity. Func_breakable will be in the list (just like you'd make an area portal).
Re: func_breakable/_surf Posted by fishy on Thu Jun 22nd 2006 at 9:20pm
fishy
2623 posts
Posted 2006-06-22 9:20pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
aye, for brush entities, as a funk_breakable is, you need to make the brush first.

the list of entities in the dropdown you were searching are all known as 'point' entities.
i eat paint