Re: func_breakable/_surf
Posted by Crono on
Thu Jun 22nd 2006 at 5:30pm
Crono
super admin
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Dec 19th 2003
Location: Oregon, USA
You need to make the brush first, then transfer it to an entity. The only way you could have something like that if you create an entity (without a brush) is if you're using a model. In that case, you would use a physics object or something (which have breaking points as well).
But, func_breakable applies to brushes only.
Blame it on Microsoft, God does.
Re: func_breakable/_surf
Posted by beguiledfoil on
Thu Jun 22nd 2006 at 8:06pm
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Nov 7th 2004
Location: Canaedia
Certain entities can only be made from brushes. As Crono said, make the brush first (apply your textures, etc) then hit ctrl+t to tie it to an entity. Func_breakable will be in the list (just like you'd make an area portal).
Re: func_breakable/_surf
Posted by fishy on
Thu Jun 22nd 2006 at 9:20pm
fishy
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Location: glasgow
aye, for brush entities, as a funk_breakable is, you need to make the brush first.
the list of entities in the dropdown you were searching are all known as 'point' entities.
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