hdn_Nova

hdn_Nova

Re: hdn_Nova Posted by Drshark on Sat Jun 24th 2006 at 6:17pm
Drshark
42 posts
Posted 2006-06-24 6:17pm
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
Yeah, my 1.5'th map in Source, this one being alot prettier than the last one. The
descriptions and pics pretty much says it all, so all i'm looking for right now is feedback. Download the mod and the map and tell me what you think

Screens delight!

The security room. A good view over the walkways

User posted image

This is the secret weapon, the all mighty BUTTON!. Press it and random lights go out!

User posted image

The lights in the background have turned off. The mighty button!11

User posted image

The walkways. As you can see, it's an extension of the old area

User posted image

More of the walkways

User posted image

This is the entrance to the socalled "Box Room". The hidden can block it with the barrels! :smile: Tons of fun!

User posted image

Teh box room! The hidden can hide on the edges, the boxes, or just taunt the "Retarded baboons" running around beneath him! :biggrin:

User posted image

The escape / Hiding room for the hidden. You can see the vent in the distance. Only Hidden can enter this vent.

User posted image

An overview of the entire map! :smile:

User posted image

Thanks for reading / scimming this small novel, and i look forward to hearing from you

-Dr.SharK

PS: Thumbnails work better than the uploading feature!

-Dr.SharK
Re: hdn_Nova Posted by Drshark on Sun Jun 25th 2006 at 7:46am
Drshark
42 posts
Posted 2006-06-25 7:46am
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
What happened to these forums? Everything seems so dead :/ Someone post, ANYTHING :/
Re: hdn_Nova Posted by mazemaster on Sun Jun 25th 2006 at 8:32am
mazemaster
890 posts
Posted 2006-06-25 8:32am
890 posts 438 snarkmarks Registered: Feb 12th 2002
Link pics in the thread.
http://maze5.net
Re: hdn_Nova Posted by Drshark on Sun Jun 25th 2006 at 12:44pm
Drshark
42 posts
Posted 2006-06-25 12:44pm
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
Link pics in the thread.
Done
Re: hdn_Nova Posted by Orpheus on Sun Jun 25th 2006 at 1:40pm
Orpheus
13860 posts
Posted 2006-06-25 1:40pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I am going to blow a fuse if someone doesn't clue this fella in..

The best things in life, aren't things.
Re: hdn_Nova Posted by Pvt.Scythe on Sun Jun 25th 2006 at 1:52pm
Pvt.Scythe
730 posts
Posted 2006-06-25 1:52pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
Dr. Shark: Have you ever heard of compressing your images? I see that
some of them are almost a full megabyte in size. I can tell you from
experience that it takes quite a while for a 56k modem user to open
those images. What I'm gently suggesting is that you optimize your
pictures a bit further down to... lets say 60-80KB, before Orph rips
you a new one. :biggrin:
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: hdn_Nova Posted by Drshark on Sun Jun 25th 2006 at 2:07pm
Drshark
42 posts
Posted 2006-06-25 2:07pm
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
I am going to blow a fuse if someone doesn't clue this fella in..
OMG Sorry..... Didn't think it actually opened all the images, just the thumbnails :/. Bleh, will have to upload a bunch of new ones, which is going to take a while. I also don't have anything to resize it with (Paint won't work right?)

EDIT: 800x600 pics uploaded :razz: Ya'll happy now :biggrin: ?
Re: hdn_Nova Posted by Orpheus on Sun Jun 25th 2006 at 2:25pm
Orpheus
13860 posts
Posted 2006-06-25 2:25pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Please do not get the wrong impression. This is an ongoing battle that I cannot seem to win.

Take a moment and read my tutorial. It can be insightful.

Thumbnails are thumbnails, but they do represent images that will eventually load if clicked upon and anything over 100k is expressly forbidden for simple game shots.

We have an art thread where you can upload your artistry to your hearts content.. Some of the images are huge there.

In a nutshell, you do not expressly have to make them 800x600. You can have any size you wish but that one fits best in the browsers.

100k is the upper limit on file sizes.

On a side note, going below 60k just ruins your attempt at optimization. No one EXPECTS you to ruin your screens. It has been confirmed that 80 to 100k is optimal. XAT jpg optimizer is your friend.

The best things in life, aren't things.
Re: hdn_Nova Posted by Drshark on Sun Jun 25th 2006 at 2:34pm
Drshark
42 posts
Posted 2006-06-25 2:34pm
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
Read the turtorial, and downloaded the apps.
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them
Re: hdn_Nova Posted by Orpheus on Sun Jun 25th 2006 at 2:43pm
Orpheus
13860 posts
Posted 2006-06-25 2:43pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Drshark said:
.
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them
If that was imageshacks attempt, then they were absolutely huge before.. :eek:

XAT is your friend... I promise that much.

I am getting ready for my next run. I will comment on the screens contents ASAP.

The best things in life, aren't things.
Re: hdn_Nova Posted by Forceflow on Mon Jun 26th 2006 at 5:50am
Forceflow
2420 posts
Posted 2006-06-26 5:50am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Looks OK, you've definitely got the hidden-style of mapping.

The windows on the first screen do look odd, though.
:: Forceflow.be :: Nuclear Dawn developer
Re: hdn_Nova Posted by Drshark on Mon Jun 26th 2006 at 6:58am
Drshark
42 posts
Posted 2006-06-26 6:58am
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
Yeah, i forgot to add the door and window frames for that compile :lol:

Don't worry, they're back! :smile:
Re: hdn_Nova Posted by Gwil on Mon Jun 26th 2006 at 9:09am
Gwil
2864 posts
Posted 2006-06-26 9:09am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
I might download this and have a poke around for you, see what I think.
I enjoy Hidden and as Force says, you seem to have the ideas to make a
good map for it. My initial thoughts would be that the detailing and
construction, while being solid work - is a little simple and sparse.

It also seems too light for a hidden map in parts, and looks like
there's lots of dead ends. Without many doors, it's going to be hard
for the hidden to run after he's taken out 1/2 people, especially if
the server has PS off.
Re: hdn_Nova Posted by Drshark on Mon Jun 26th 2006 at 2:41pm
Drshark
42 posts
Posted 2006-06-26 2:41pm
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
I might download this and have a poke around for you, see what I think.
I enjoy Hidden and as Force says, you seem to have the ideas to make a
good map for it. My initial thoughts would be that the detailing and
construction, while being solid work - is a little simple and sparse.

It also seems too light for a hidden map in parts, and looks like
there's lots of dead ends. Without many doors, it's going to be hard
for the hidden to run after he's taken out 1/2 people, especially if
the server has PS off.
1: It's the second map i've made, so it ain't excactly Valve work. I was also told from reliable people that it's best to sex it up once you're done with the layout

2: I had a playsession with 8 other people, 5 minute rounds and ps off. I had no problems taking them all down (primarily because of "The allmighty button!" :smile:
Re: hdn_Nova Posted by G.Ballblue on Tue Jun 27th 2006 at 6:49am
G.Ballblue
1511 posts
Posted 2006-06-27 6:49am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
That "button" sounds like a bit of a cheat sheet for the Hidden :heee:

Looks a bit blocky to be quite Frank. I've never play Hidden, but I recall that the Hidden is half cloaked during game, or something. So I figure that lighting variation would be called for.

But the lighting in this map looks a bit blotchy and harsh :razz: Put some more blending and bounces into it!
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: hdn_Nova Posted by Drshark on Tue Jun 27th 2006 at 7:42am
Drshark
42 posts
Posted 2006-06-27 7:42am
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
? quote:That "button" sounds like a bit of a cheat sheet for the Hidden :heee:

Looks a bit blocky to be quite Frank. I've never play Hidden, but I recall that the Hidden is half cloaked during game, or something. So I figure that lighting variation would be called for.

But the lighting in this map looks a bit blotchy and harsh :razz: Put some more blending and bounces into it!

Again, 2'nd map, so it won't be pretty or something like that.

Well, the button is not a cheat. a logic_case picks 1 out of 3 cases where lights are turned off, and then turns them off. I made this to compensate for the small size of the map

Also, the jailcells are now closed to begin with, but can be opened with a handle. They then close again after 15 seconds, so don't get stuck in there! :smile:

How do i add some ambient lighting? And bounces? VBSP does that by itself it seems, i can't find out how to get some radient lighting in TEH box room
Re: hdn_Nova Posted by G.Ballblue on Tue Jun 27th 2006 at 6:55pm
G.Ballblue
1511 posts
Posted 2006-06-27 6:55pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Nemisis' batch compiler comes with the ability to tweak light setting -- off hand, I think the standard amount of bounce lights for HL2 is something like 40.

Also, I think lighting can be made a little smoother simply by adding some very dull lighting in :wink: It should dull and smoothen out some of the harsher lighting, and make it look as though the lighting is bouncing a bit more... play around with it, and see what happens.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: hdn_Nova Posted by Drshark on Wed Jun 28th 2006 at 6:02am
Drshark
42 posts
Posted 2006-06-28 6:02am
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
Uhh, i gotta Google that :smile:

I totally forgot about the light entites with VERY low brightness. Also, there are only shadows in the box room now (everything else is LMS 32 for obvious reasons)

Thanks for clarifying, i'm gonna add some once i open hammer again