Re: Factions
Posted by Orpheus on
Sat Jul 1st 2006 at 11:28am
Posted
2006-07-01 11:28am
Orpheus
member
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Gosh darn dangit. Two of the images failed to load. :heee:
I actually liked a couple of them. I got a nostalgia lump in my throat looking at them.
I just wish I knew enough about the goals to comment intelligently.
Good luck.
The best things in life, aren't things.
Re: Factions
Posted by G.Ballblue on
Sat Jul 1st 2006 at 7:43pm
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May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
I actually posted that many shots due to the different colored lighting :heee: I was looking to see if anyone felt that the lighting was too extreme/dull for a particular base, but note taken about the quantity of images :heee:
I believe I can tailor the cliffs up a bit by dropping the height of the ones that "jut out". Luckily, the cliffs are func_illusionaries, so I don't need to worry too much about sewing the architecture up properly. I should be able to futz around with them a bit and get some fairly better results.
Orph: By goals, how do you mean? I'll gladly fill you in (and keep it rather consice) if need be :smile:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
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Feb 15th 2005
I think the cliffs look strange, being too squarish. Why not extend them all the way around, instead of just near the red/blue/green/yellow entrances? The concrete corners look strange without cliffs over them. Also, the top of the rocks seem too flat, don't you think?