Re: Portal Map
Posted by Agent_21 on
Fri Jul 21st 2006 at 12:50pm
Posted
2006-07-21 12:50pm
19 posts
2 snarkmarks
Registered:
Apr 23rd 2005
Occupation: Mapper
Location: United States
I've been recreating a map I saw in Portal (new valve game), and I am having problems creating a crusher, well a brush with spikes on it that comes down from the ceiling slowly. I know how to put the spikes and so forth on, but I am having trouble finding out what entity I need to tie the initial brush to, and if it needs a special trigger, or just goes when the map starts. Any help would be greatly appreciated as I am really getting into mapping. If this is in the wrong section, please forgive me, I am new to the Snarkpit forums.
Re: Portal Map
Posted by DrGlass on
Fri Jul 21st 2006 at 1:48pm
DrGlass
member
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
This should be in HL2 mapping questions.
but to answer your question, you could make the crushes a func_door. Build it in the down or "closed" position and set the door direction to "down" and check the box "start open"
then make a brush volume under the crusher and turn that into a trigger_once and have it activate the door.
Re: Portal Map
Posted by rs6 on
Fri Jul 21st 2006 at 6:54pm
rs6
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Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
I would probably make a spiky brush a func_train and then just make the track starting on the cieling and going to the floor. Then you have a tirgger_once underneath it so when the player walks underneath it, it begins to lower. You can also have the trigger close teh door the player came into, or block off all routes except the one you want the player to go to.
Re: Portal Map
Posted by Agent_21 on
Fri Jul 21st 2006 at 9:54pm
19 posts
2 snarkmarks
Registered:
Apr 23rd 2005
Occupation: Mapper
Location: United States
Thank you for all of you're help. It is good to know that SnarkPit and it's members are happy to help people new to mapping.