Re: cant find errors
Posted by deadlegend on
Sun Jul 30th 2006 at 11:06am
Posted
2006-07-30 11:06am
38 posts
4 snarkmarks
Registered:
Jun 19th 2006
Occupation: none
Location: indiana,USA
** Executing...
** Command: "c:\program files\valve\steam\steamapps\red11392\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\red11392\counter-strike source\cstrike" "c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\cs_trashco"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\red11392\counter-strike source\cstrike\materials
Loading c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\cs_trashco.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (5792.10 5703.24 71.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, -1536.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, -2560.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, -3584.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, -1024.0, 958.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (3045665 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (9453670 bytes)
Error! prop_static using model "models/props/cs_assault/HandTruck.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_assault/HandTruck.mdl"!
Error! prop_static using model "models/props_junk/PopCan01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/PopCan01a.mdl"!
Error! prop_static using model "models/props_junk/iBeam01a_cluster01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/iBeam01a_cluster01.mdl"!
Error! To use model "models/Cranes/crane_docks.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/Cranes/crane_docks.mdl"!
Error! To use model "models/props_lab/BigRock.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/BigRock.mdl"!
Static prop models/props_buildings/watertower_002a.mdl outside the map (4693.00, -1748.00, 790.00)
Error loading studio model ""!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingm.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingm.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingh.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingh.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingo.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingo.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingi.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingi.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingf.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingf.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingj.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingj.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingg.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingg.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintingb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintingb.mdl"!
Error! prop_static using model "models/props/cs_office/TV_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/TV_plasma.mdl"!
Error! To use model "models/props_lab/ScrapyardDumpster.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/ScrapyardDumpster.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 706 texinfos to 505
Reduced 119 texdatas to 102 (4882 bytes to 3867)
Writing c:\program files\valve\steam\steamapps\red11392\sourcesdk_content\cstrike\mapsrc\cs_trashco.bsp
40 seconds elapsed
Memory leak: mempool blocks left in memory: 9
** Executing...
** Command: "c:\program files\valve\steam\steamapps\red11392\sourcesdk\bi
|*{im a noob at life simply ut}*|
Re: cant find errors
Posted by midkay on
Sun Jul 30th 2006 at 11:54am
Posted
2006-07-30 11:54am
midkay
member
398 posts
120 snarkmarks
Registered:
Apr 15th 2005
Location: United States
Ouch, you have quite a few errors.
First, you have a leak. Go to the Map menu, choose "Load Pointfile" (and click Yes) and you will get a red line in all your 2d/3d views leading from an object to an area outside the map. Plug this hole with a NODRAW brush (remember: displacements don't seal leaks) or a skybox brush, or resize whatever geometry might be leaving a gap. Then recompile and see if you still get the error; if you do, just "Load Pointfile" again and keep sealing all the holes until you don't get this error anymore. This is also causing all the FindPortalSide errors.
Apparently you're using NODRAW on some terrain (displacement) surfaces, which isn't supported. The map will still compile like this, but instead you should just delete the NODRAWed faces of the displacement (select them with the Material Face Edit tool and choose "destroy" on the Displacement tab).
As well, you have lots of "prop_static using x model" errors, and for each of these you must change the entity type from prop_static to a dynamic type, e.g. prop_physics_multiplayer (and you can enable "start asleep" and "motion disabled" flags on these if you don't want them to move, as well as "prevent motion enable on player bump").
Hope that helps. If you still have any problems left over or encounter any more, feel free to come back and ask.
-- midkay
Re: cant find errors
Posted by deadlegend on
Sun Jul 30th 2006 at 7:41pm
38 posts
4 snarkmarks
Registered:
Jun 19th 2006
Occupation: none
Location: indiana,USA
i was just testing it
|*{im a noob at life simply ut}*|