Re: Angled Textures
                        Posted by chryosis on 
    Fri Dec 19th 2003 at 12:27pm
                     
                    
                        
                        Posted 
    2003-12-19 12:27pm
                     
                 
                
            
            
                
    
            4 posts
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    Dec 19th 2003
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                        I once saw a tutorial somewhere on this sight I believe that explained how to properly rotate a texture and align it... although this was done with a small trim I know the same concept can be applied to a larger brush texture. Does anyone know where that tutorial is or explain how to calculate the exact "rotation" and "shift" I need to have a nearly perfectly aligned texture on an angle (e.g. a wall going down a ramped hallway).
                                    
             
        
            
            
                                     
                                
                    
                        Re: Angled Textures
                        Posted by wil5on on 
    Fri Dec 19th 2003 at 1:13pm
                     
                    
                 
                
            
            
                
    
                    
                             wil5on
                            wil5on
            
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                        What I usually do is just keep changing the angles, narrowing it down to the value you need. Dont know of any tut, though. sorry.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Angled Textures
                        Posted by ReNo on 
    Fri Dec 19th 2003 at 1:16pm
                     
                    
                 
                
            
            
                
    
                    
                             ReNo
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                        I normally find it quicker to do trial and error than bother whipping out a calculator - take an educated guess and then muck around with it until it lines up. Then once it seems to be the right angle, just use the preset alignment tools ("bottom" or "top" or whatever).
However, if you want accuracy, use the inverse tan of the vertical increase divided by the horizontal increase. So for example, if you had a slope going up 64 units, and it was a length of 128 units, then your calculation would be....
tan^-1 ( 64/128 ) = 26.565 degrees
You will need a scientific calculator to do this, although windows has one built in so you could just use that. Oh and make sure its set on degrees rather than radians.
Obviously as hammer only uses the whole number (I think? Maybe it works with decimals, its been a while since I've needed that much accuracy) it will round this off. You may want to round it yourself though, as in this case it is nearer to 27 degrees, but I've a feeling hammer just cuts off unsupported digits, therefore leaving you with the less accurate 26 degrees.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Angled Textures
                        Posted by matt on 
    Fri Dec 19th 2003 at 2:29pm
                     
                    
                 
                
            
            
                
    
                    
                             matt
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                        Three words: trial and error
                                    
             
        
            
            
                                     
                                
                    
                        Re: Angled Textures
                        Posted by Dr Brasso on 
    Fri Dec 19th 2003 at 6:04pm
                     
                    
                 
                
            
            
                
    
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                        reno's nailed it, and i have seen a tut on this somewhere...actually, i have a printout of it....
Doc B... :dodgy:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Angled Textures
                        Posted by 7dk2h4md720ih on 
    Sat Dec 20th 2003 at 1:28am
                     
                    
                 
                
            
            
                
    
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                        Think it was Gollum who made the tut. He might have it lying around on his computer.
                                    
             
        
            
            
                                
                    
                        Re: Angled Textures
                        Posted by chryosis on 
    Sat Dec 20th 2003 at 3:55am
                     
                    
                 
                
            
            
                
    
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                        Wow.. that calculation method really helps... thanks reno.. although half-life cannot compensate to the thousands place it looks almost perfect going to the hundredths.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Angled Textures
                        Posted by Cassius on 
    Sat Dec 20th 2003 at 6:19am
                     
                    
                 
                
            
            
                
    
                    
                             Cassius
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                        The problem is, it still doesn't tile exactly correct, it just goes in the right direction.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Angled Textures
                        Posted by Cash Car Star on 
    Sat Dec 20th 2003 at 7:35am
                     
                    
                 
                
            
            
                
    
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                        There's a nifty method for QuArKers that Rhoads had written a tut on, but being able to wrap textures is not a VHE feature as far as I know.