First I'd like to say thanks for helping. This is the only forum I have even gotten a response from. Anyway, heres the log. The entity its referring to is well within the level. I have even tried, just to experiment, deleting the entity all together. I get the same result, just with a different light. Before I had this problem, I used some carving in a couple rooms. That caused some problems so I rebuilt the rooms, learning the hard way that carve is the devil's command. This log is copied directly from the txt file the compiler created.
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: c:\test\hlcsg -wadinclude cstrike.wad c:\test\maps\de_doom_cz.map
Entering c:\test\maps\de_doom_cz.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cstrike.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(4.56 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(5.91 seconds)
Including Wadfile: \valve\condition zero\cstrike\cstrike.wad
- Contains 5 used textures, 6.85 percent of map (123 textures in wad)
Using Wadfile: \valve\condition zero\valve\halflife.wad
- Contains 61 used textures, 83.56 percent of map (3116 textures in wad)
Using Wadfile: \valve\condition zero\valve\liquids.wad
- Contains 2 used textures, 2.74 percent of map (32 textures in wad)
Using Wadfile: \valve\condition zero\valve\xeno.wad
- Contains 5 used textures, 6.85 percent of map (264 textures in wad)
Using Wadfile: \valve\condition zero\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 31 additional animating textures.
Texture usage is at 1.15 mb (of 4.00 mb MAX)
11.61 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: c:\test\hlbsp c:\test\maps\de_doom_cz.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3400 (1.28 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-576, -80, -63)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...2000...2141 (0.48 seconds)
SolidBSP [hull 2] 500...1000...1500...1911 (0.34 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2350 (0.55 seconds)
7.88 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: c:\test\hlvis -full c:\test\maps\de_doom_cz.map
There was a problem compiling the map.
Check the file c:\test\maps\de_doom_cz.log for the cause.
----- END hlvis -----