Re: EP1 content
Posted by DrGlass on
Fri Aug 11th 2006 at 7:34pm
DrGlass
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So there is new content, but after 3 minutes of looking around I didn't see much can we talk about the new hammer and stuff? Anyone know about the vortex that was EP1? I'd like to work on something like that.
Re: EP1 content
Posted by midkay on
Fri Aug 11th 2006 at 10:33pm
Posted
2006-08-11 10:33pm
midkay
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Stadric: I'm curious, why are you so excited about info_mass_center?
What sort of puzzle could you create using it? Seems like a very esoteric entity...
-- midkay
Re: EP1 content
Posted by midkay on
Sat Aug 12th 2006 at 1:18am
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Stadric:
I felt it'd be a waste of time but I decided to do it. It worked exactly as I expected.
So, what about my question? What is it actually good for? Yaay, the watermelon flew across the room wobbling, lololol... alright.. novelty's worn off.
I really can't think of anything useful for this, I mean it could be useful to have something swiveling though you could do that easier using the Parent field. What were you saying about it revolutionizing physics puzzles?
-- midkay
Re: EP1 content
Posted by reaper47 on
Sat Aug 12th 2006 at 10:28am
Posted
2006-08-12 10:28am
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I'm not sure if the info_mass_center came with E1. I think I used it ages ago to balance an object hanging on a rope.
I haven't tried out E1 SDK yet. Does it have the zombine and the hospital content?
Re: EP1 content
Posted by DrGlass on
Sat Aug 12th 2006 at 5:24pm
DrGlass
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doesn't look like it, thats what I want. I mean the model GUI lets you sort EP1 content, but when you do there is none...
Re: EP1 content
Posted by midkay on
Sat Aug 12th 2006 at 8:25pm
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Wow, I just tried it. Quite cool. :biggrin:
-- midkay
Re: EP1 content
Posted by DrGlass on
Sun Aug 13th 2006 at 5:18am
DrGlass
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Occupation: 2D/3D digital artist
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pretty sick, that would be a cool DM attack.