EP1 content

EP1 content

Re: EP1 content Posted by DrGlass on Fri Aug 11th 2006 at 7:34pm
DrGlass
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Posted 2006-08-11 7:34pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
So there is new content, but after 3 minutes of looking around I didn't see much can we talk about the new hammer and stuff? Anyone know about the vortex that was EP1? I'd like to work on something like that.
Re: EP1 content Posted by Stadric on Fri Aug 11th 2006 at 8:44pm
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Posted 2006-08-11 8:44pm
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Nothing much to talk about?
What about info_mass_center?
That thing could revolutionize physics puzzles.
It probably won't, but it's fun to f**k about with.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: EP1 content Posted by midkay on Fri Aug 11th 2006 at 10:33pm
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Posted 2006-08-11 10:33pm
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Stadric: I'm curious, why are you so excited about info_mass_center?

What sort of puzzle could you create using it? Seems like a very esoteric entity...
-- midkay
Re: EP1 content Posted by DrGlass on Fri Aug 11th 2006 at 11:52pm
DrGlass
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Posted 2006-08-11 11:52pm
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what about mdl files?
Re: EP1 content Posted by Stadric on Sat Aug 12th 2006 at 12:42am
Stadric
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Posted 2006-08-12 12:42am
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Doc, there are no new mdls. I'm :confused: too.

midk, place an info_mass_center on the corner of a sphere(the corner of it's bounding box, anyway), fill in the right properties(there's one, I think), compile and play. (Use a watermelon)
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: EP1 content Posted by midkay on Sat Aug 12th 2006 at 1:18am
midkay
398 posts
Posted 2006-08-12 1:18am
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Stadric:

I felt it'd be a waste of time but I decided to do it. It worked exactly as I expected.

So, what about my question? What is it actually good for? Yaay, the watermelon flew across the room wobbling, lololol... alright.. novelty's worn off.

I really can't think of anything useful for this, I mean it could be useful to have something swiveling though you could do that easier using the Parent field. What were you saying about it revolutionizing physics puzzles?
-- midkay
Re: EP1 content Posted by reaper47 on Sat Aug 12th 2006 at 10:28am
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Posted 2006-08-12 10:28am
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I'm not sure if the info_mass_center came with E1. I think I used it ages ago to balance an object hanging on a rope.

I haven't tried out E1 SDK yet. Does it have the zombine and the hospital content?
Re: EP1 content Posted by DrGlass on Sat Aug 12th 2006 at 5:24pm
DrGlass
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Posted 2006-08-12 5:24pm
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doesn't look like it, thats what I want. I mean the model GUI lets you sort EP1 content, but when you do there is none...
Re: EP1 content Posted by reaper47 on Sat Aug 12th 2006 at 6:16pm
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Posted 2006-08-12 6:16pm
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A little off topic but I just found this: http://www.edge-online.co.uk/archives/2006/08/black_hole_fun.php

A (hidden by default) black hole grenade. Have to check it out.
Re: EP1 content Posted by midkay on Sat Aug 12th 2006 at 8:25pm
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Posted 2006-08-12 8:25pm
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Wow, I just tried it. Quite cool. :biggrin:
-- midkay
Re: EP1 content Posted by Stadric on Sun Aug 13th 2006 at 12:36am
Stadric
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Posted 2006-08-13 12:36am
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For those unfortunates without Episode 1:
http://www.youtube.com/watch?v=XcCOfOg9mEU
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: EP1 content Posted by DrGlass on Sun Aug 13th 2006 at 5:18am
DrGlass
1825 posts
Posted 2006-08-13 5:18am
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pretty sick, that would be a cool DM attack.