max texture limit

max texture limit

Re: max texture limit Posted by MayheM on Sun Dec 21st 2003 at 4:59pm
MayheM
4 posts
Posted 2003-12-21 4:59pm
MayheM
member
4 posts 0 snarkmarks Registered: Dec 20th 2003 Occupation: graphic designer Location: charlotte, nc. usa
I have been building my map for a while now and i really do not have that many textures in use. However i have 3.7 mb out of the default 4 mb texture memory used up. is there a way to change the settings to allow mor textures.

thanks for the help...

MayheM :confused:
Re: max texture limit Posted by KungFuSquirrel on Sun Dec 21st 2003 at 5:23pm
KungFuSquirrel
751 posts
Posted 2003-12-21 5:23pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Zoner's tools allows this. Use "-texdata [X]" to set the new memory limit, where [X] = the number of kilobytes you wish to allocate. For example, for 8 megs, you'd add "-texdata 8192"

This is a shared parameter across all the compile executables; at least that's how it's listed in the ZHLT documentation.

Also, make sure you're using the texture memory reading from the compile log, NOT WC/Hammer. This will give you an incorrect and inflated total. You can also reduce texture memory usage by using fewer redundant textures (if applicable) or by finding textures applied to non-visible faces (if any)
Re: max texture limit Posted by Campaignjunkie on Sun Dec 21st 2003 at 9:01pm
Campaignjunkie
1309 posts
Posted 2003-12-21 9:01pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
As a side note, the texture memory reading in Hammer usually doubles the actual amount. (i.e. if you have 3.7 megs, it will read somewhere around 7.4 megs).

Try not to go over this 4 mb limit though; if you're careful enough you should rarely be forced to do so. Replace redundant textures as KFS has suggested.