textures not lighting up, appear black then ok

textures not lighting up, appear black then ok

Re: textures not lighting up, appear black then ok Posted by Bender on Thu Aug 31st 2006 at 4:52pm
Bender
38 posts
Posted 2006-08-31 4:52pm
Bender
member
38 posts 34 snarkmarks Registered: Aug 18th 2006 Occupation: Middle School Technology Teacher Location: U.S.A.
as stated, a fence surrounding a deck i created is pitch black, but when i look at it from certain angles it snaps into the lighting that it should have. seems weird and i dont know how to fix. i have posted screens to help you understand what i'm saying. Thanks for your time.

User posted image

Here's the black fence wall....

User posted image

and if you look just sliiiightly to the right.....bing! suddenly it looks ok. Most of the time it looks black though. there are not a lot of "spots" where it looks like it should normally.

Thanks for the assistance.
Re: textures not lighting up, appear black then ok Posted by omegaslayer on Thu Aug 31st 2006 at 8:32pm
omegaslayer
2481 posts
Posted 2006-08-31 8:32pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I tried to find a past thread solving this problem....but couldnt find one. So I guess this will be the thread for the future:

Thats most likely the cause of you using a model texture on a world
brush. Check to see if its a model/<texture name> texture. If it
is, you are incorrect. Replace it :biggrin: .
Posting And You
Re: textures not lighting up, appear black then ok Posted by Dark_Kilauea on Thu Aug 31st 2006 at 9:31pm
Dark_Kilauea
629 posts
Posted 2006-08-31 9:31pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Also, placing env_cubemaps around it and running buildcubemaps sometimes helps.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: textures not lighting up, appear black then ok Posted by midkay on Thu Aug 31st 2006 at 9:40pm
midkay
398 posts
Posted 2006-08-31 9:40pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
It's a model texture, for one because this is exactly what happens when you use one, and for two because I can just tell by the texture, it's a wooden fence prop since the planks are so close together.
-- midkay