Re: Pocket door that moves laterally first
Posted by Zrie on
Fri Sep 8th 2006 at 7:47pm
5 posts
1 snarkmarks
Registered:
Sep 8th 2006
Occupation: PC / Network Tech
Location: USA
Hey, there, all.
Did searches & never really came up with anything close to this. If it's been posted, just point me to where; I'll be more than happy to read up.
My problem is this: I'm trying to make a pocket door that moves backwards before sliding into one of the walls. Basically trying to have a "secret" section of one of my walls slide away from the player just a little bit & then sideways like a normal sliding door.
I've got a working sliding door set up already, but haven't been able to get the "inset" movement yet.
Thanks in advance!
Re: Pocket door that moves laterally first
Posted by Zrie on
Mon Sep 11th 2006 at 6:54pm
5 posts
1 snarkmarks
Registered:
Sep 8th 2006
Occupation: PC / Network Tech
Location: USA
I take it I'll have to use the I/O triggers to modify which door is parented to whom during the opening / closing process, then? (Still working it out. Pardon my newbness.)
<edit>
OK. I've been fiddling with this for a while now, and the door will not act right. Could someone give me a list of steps to follow? I had it working once, but the "inset" door wouldn't slide over with the pocket door since the parenting only works one way. When I try to dynamically set the parent properties, everything ALMOST works. The door(s) slide back a bit, then slide into the wall, then the pocket door pops back out to the level of the wall, and THEN the door slides back out to the "closed" position. the "inset" door then slides back out to closed position. I'm trying to get -inset-wait-slide in-wait-slide out-wait-inset slide out. I'll keep plugging along, but I feel like a complete noob & idiot, because I feel like this should be simple.
Thanks again.
Re: Pocket door that moves laterally first
Posted by fishy on
Tue Sep 12th 2006 at 1:34pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
maybe a func_tracktrain would suit you better.
i eat paint
Re: Pocket door that moves laterally first
Posted by Zrie on
Sun Sep 17th 2006 at 12:28am
Posted
2006-09-17 12:28am
5 posts
1 snarkmarks
Registered:
Sep 8th 2006
Occupation: PC / Network Tech
Location: USA
OK, partially figured this out. I've been hammering on the double-door method, because the tracktrain method would require a bit more learning, and I'd have to figure out how to trigger it & then make it automatically reverse after a bit (to close). Anyhoo, when the door slides into the wall after the inset door moves back, the door slides into its ORIGINAL position laterally. That basically means that it slides into the wall at an angle so that its open position is what it would have been if the inset door hadn't pushed it in. So... I'm working on something to pull the sliding door out a bit (into a flush position) at the start of the map so that when it opens, it slides into its original position in the wall - which would be where I want it. Confusing, I know. If any of this ends up working, I'll probably post an answer to my own question. :rolleyes: If anyone else has any thoughts, let me know!
Re: Pocket door that moves laterally first
Posted by Zrie on
Mon Oct 9th 2006 at 1:03pm
5 posts
1 snarkmarks
Registered:
Sep 8th 2006
Occupation: PC / Network Tech
Location: USA
I've gotten more input here than I could've dreamed for. Thank you to everyone that responded - I've gotten more ideas and gained a few ideas for other parts of my map. Never got the door working exactly like I wanted (usable door that reset for more than one use), but I can live with the way it works now. Thanks all!