Re: Custom Content Challenge #1: Modelling Light Sources
Posted by reaper47 on
Fri Sep 8th 2006 at 8:57pm
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Maybe we should start a new, unstickied thread to search for a new CCC idea. The "sticky" effect, you know.
Re: Custom Content Challenge #1: Modelling Light Sources
Posted by Addicted to Morphine on
Fri Sep 8th 2006 at 9:13pm
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Ah true, the "sticky" effect means no one sees the thread :smile: I'll unsticky this one and create a new thread (unstickied for now) for the next one.
Re: Custom Content Challenge #1: Modelling Light Sources
Posted by reaper47 on
Sat Sep 9th 2006 at 1:57pm
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Location: Austria
Hmmm... I thought it's just me but the paths in the zip file didn't look right to me. It seems to have a "materials" folder inside the "models" folder instead of the mod directory?
I also wondered: Is it possible to add textures to the model files? Like you can add textures to bsp files? I would have done that to make things easier but didn't find a way. :sad:
Re: Custom Content Challenge #1: Modelling Light Sources
Posted by Addicted to Morphine on
Sat Sep 9th 2006 at 2:54pm
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I thought I put the materials and models into seperate directories. However, I'll take the download down for now, until it's fixed and the install readme is added. My apologies.