Custom Content Challenge #1: Modelling Light Sources

Custom Content Challenge #1: Modelling Light Sources

Re: Custom Content Challenge #1: Modelling Light Sources Posted by reaper47 on Fri Sep 8th 2006 at 8:57pm
reaper47
2827 posts
Posted 2006-09-08 8:57pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Maybe we should start a new, unstickied thread to search for a new CCC idea. The "sticky" effect, you know.
Re: Custom Content Challenge #1: Modelling Light Sources Posted by Addicted to Morphine on Fri Sep 8th 2006 at 9:13pm
Posted 2006-09-08 9:13pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Ah true, the "sticky" effect means no one sees the thread :smile: I'll unsticky this one and create a new thread (unstickied for now) for the next one.
Re: Custom Content Challenge #1: Modelling Light Sources Posted by Captain P on Fri Sep 8th 2006 at 11:29pm
Captain P
1370 posts
Posted 2006-09-08 11:29pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Checked out the models now, and they look quite good actually. Only problem I had was with the ones from reaper47 and Stadric though, their textures didn't show up (the dreaded black'n'pink squares...). Anyone had the same problem?

Another note: the readme could contain some install instructions, even though most modders will be familiar with the process, it's just a little polishing that can't harm anyone. :smile:
Create-ivity - a game development blog
Re: Custom Content Challenge #1: Modelling Light Sources Posted by reaper47 on Sat Sep 9th 2006 at 1:57pm
reaper47
2827 posts
Posted 2006-09-09 1:57pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Hmmm... I thought it's just me but the paths in the zip file didn't look right to me. It seems to have a "materials" folder inside the "models" folder instead of the mod directory?

I also wondered: Is it possible to add textures to the model files? Like you can add textures to bsp files? I would have done that to make things easier but didn't find a way. :sad:
Re: Custom Content Challenge #1: Modelling Light Sources Posted by Addicted to Morphine on Sat Sep 9th 2006 at 2:54pm
Posted 2006-09-09 2:54pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I thought I put the materials and models into seperate directories. However, I'll take the download down for now, until it's fixed and the install readme is added. My apologies.