Re: New Screenshots ...
Posted by Hornpipe2 on
Tue Dec 23rd 2003 at 5:59pm
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Why are your spotlights in the first picture so blocky?
Re: New Screenshots ...
Posted by thursday- on
Tue Dec 23rd 2003 at 6:01pm
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No idea, compiled with full rad etc. I think I just need to reduce the "outer (fading)" angle of the light though.
Re: New Screenshots ...
Posted by Campaignjunkie on
Tue Dec 23rd 2003 at 9:28pm
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The overall structure of the room is still very box-like. Sure, you've decorated it with some walls, trims and pipes, but its still a box. And still kind of boring. Try to make it feel like less of a box.
Re: New Screenshots ...
Posted by ReNo on
Wed Dec 24th 2003 at 11:41am
Posted
2003-12-24 11:41am
ReNo
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Use "-chop 32" with RAD, it helps break up the stepping effect of lights.
I think it looks quite cool, but CJ is right about it being somewhat boxy in the first shot - not that it isn't a nice looking box. The spotlights also seem somewhat random - perhaps thats what you are going for, but it comes across as odd to me. In a spaceship / facility / whatever, lighting is likely to be quite uniform, but here is looks haphazard. Oh and watch your ceilings, they seem to be very flat and uninspired here, much like your last effort.
I like the second shot more I think, I'm a bit of a sucker for upwards lighting it seems :biggrin:
Re: New Screenshots ...
Posted by thursday- on
Thu Dec 25th 2003 at 9:51am
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Its NS. There is so many lights up on the ceiling anything could give off a spot light! Also, r_speeds don't permit me to allow anything else without badly suffering.
Re: New Screenshots ...
Posted by Kage_Prototype on
Thu Dec 25th 2003 at 11:09am
Posted
2003-12-25 11:09am
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Really, that room shouldn't be giving much w_poly at all. And the spotlights do look odd, you'll have to fix that.
Re: New Screenshots ...
Posted by Jinx on
Thu Dec 25th 2003 at 12:25pm
Posted
2003-12-25 12:25pm
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I loved the look of NS maps at first, but they all look so similar I couldn't tell 2 NS maps apart just from the screenshots :sad:
Re: New Screenshots ...
Posted by Myrk- on
Fri Dec 26th 2003 at 12:23am
Posted
2003-12-26 12:23am
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-smooth 80 in rad, that'll sort then nasty blocky edges a bit....
Re: New Screenshots ...
Posted by ReNo on
Fri Dec 26th 2003 at 1:51am
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-smooth is used to set the cut off angle between faces for the light to NOT be smoothed over them. Not very well described there but its late, forgive me :biggrin:
I'm a sucker for fades on spots too Jinx, makes the world of difference :wink: And I'm with you on the NS map similarity syndrome, many look absolutely stunning, but they are still much too alike, much too often.
Re: New Screenshots ...
Posted by Myrk- on
Sat Dec 27th 2003 at 2:23am
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I'm supprised theres no random map generator for NS made using halls and big rooms plonked in different places....