Re: models
Posted by FatStrings on
Mon Nov 20th 2006 at 5:00pm
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Occupation: Architecture Student
Location: USA
is it possible to download models, i am new so i haven't learned how to make them yet and creating ground up in hammer would take forever for some of the items i need<br style="color: white;">
Re: models
Posted by Orpheus on
Mon Nov 20th 2006 at 5:15pm
Orpheus
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Fatman, we have models right here for download.
Where you been?
I'd contact Fishman, he has a s**tload of sources and whatnot.
Re: models
Posted by FatStrings on
Tue Nov 21st 2006 at 6:50pm
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Occupation: Architecture Student
Location: USA
thank's guys
as soon as i feel im a competent mapper i'll start making my own, until then these should work
Re: models
Posted by FatStrings on
Thu Nov 23rd 2006 at 11:13pm
Posted
2006-11-23 11:13pm
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Occupation: Architecture Student
Location: USA
i downloaded several models and they aren't showing up in hammer or in cs:s
it finds the models but all it has is a selection around where the entity should be, nothing else
Re: models
Posted by smackintosh on
Fri Nov 24th 2006 at 12:18am
Posted
2006-11-24 12:18am
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Feb 12th 2006
The model files and the material files for the models have to be in very specific directories. Usually they mirror each other.
example: a pooltable model for counter-strike might have this setup.
the model files go here>
...\counter-strike source\cstrike\models\pooltable
the material files for the model go here>
...\counter-strike source\cstrike\materials\models\pooltable
check the readme file (if there is one) to get these paths,
usually they are placed in the right directories in the .rar or .zip file
to put it in the map, you would place a "prop_physics" or "prop static" entity
in the map, alt + numpad enter to go to its properties, then choose world model and look for the model, I'd use the word filter and type "pool" to
find it faster.
NOTE>
If its not showing up when you compile it, then you might change the entity.
Such as make a prop_physics but disable its motion,
or change it to a prop_physics_multiplayer or prop_physics_override.
Re: models
Posted by FatStrings on
Fri Nov 24th 2006 at 2:25am
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Occupation: Architecture Student
Location: USA
i'm terribly sorry orph, it was just so convenient with this thread already in place
it won't happen again
Re: models
Posted by Orpheus on
Fri Nov 24th 2006 at 2:37am
Orpheus
member
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
blushes
Yeah, right... OK then.
The best things in life, aren't things.