Making a MultiManager change a buttons target

Making a MultiManager change a buttons target

Re: Making a MultiManager change a buttons target Posted by Kittamaru on Tue Nov 28th 2006 at 1:45pm
Kittamaru
13 posts
Posted 2006-11-28 1:45pm
13 posts 11 snarkmarks Registered: Aug 7th 2006
I was wondering if someone could help guide me thru setting up a
multimanager to act as a trigger_changetarget for Natural Selection. I
would use the trigger_changetarget, but that entity seems to be missing
from my list -_-' (someone else recommended I should use that)

I have button A, Light SpotA, Target A, and power supply A. I want the
button to be non-functionable untill the power supply is welded. Thus I
have the button targetting a non-existant entity (I will later make it
give an error beep). How do I make it so once the power supply is
welded, the buttons target changes?

Thanks

-Kitt
Re: Making a MultiManager change a buttons target Posted by Captain P on Tue Nov 28th 2006 at 7:18pm
Captain P
1370 posts
Posted 2006-11-28 7:18pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
You know that the trigger_changetarget is a point-based entity, right? If it's not in the list, you could try copy-pasting it from the HL .fgd into your NS .fgd, use one in your level and see if NS recognizes the entity.

Anyway, you can also give entities a master and control the state of that master. I believe you can use a multisource for the master and env_globals to control it's state. Whenever the master of a button is set to off, that button won't work.
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Re: Making a MultiManager change a buttons target Posted by Kittamaru on Wed Nov 29th 2006 at 2:22am
Kittamaru
13 posts
Posted 2006-11-29 2:22am
13 posts 11 snarkmarks Registered: Aug 7th 2006
How would I go about doing this with mm's? I'm not very skilled with theM :sad:
Re: Making a MultiManager change a buttons target Posted by Captain P on Wed Nov 29th 2006 at 4:18pm
Captain P
1370 posts
Posted 2006-11-29 4:18pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Let me see, here's some info on the multisource, but I figure this explanation is more helpfull. It explains how to have buttons in one level affect the state of buttons in another level, but it can be used in a single level just as well.

If you still need help, I might still have an example map on this somewhere, but it'll take me some time to search, so I hope this helps you out. :smile:
Create-ivity - a game development blog