Re: Making a MultiManager change a buttons target
Posted by Kittamaru on
Tue Nov 28th 2006 at 1:45pm
13 posts
11 snarkmarks
Registered:
Aug 7th 2006
I was wondering if someone could help guide me thru setting up a
multimanager to act as a trigger_changetarget for Natural Selection. I
would use the trigger_changetarget, but that entity seems to be missing
from my list -_-' (someone else recommended I should use that)
I have button A, Light SpotA, Target A, and power supply A. I want the
button to be non-functionable untill the power supply is welded. Thus I
have the button targetting a non-existant entity (I will later make it
give an error beep). How do I make it so once the power supply is
welded, the buttons target changes?
Thanks
-Kitt
Re: Making a MultiManager change a buttons target
Posted by Kittamaru on
Wed Nov 29th 2006 at 2:22am
13 posts
11 snarkmarks
Registered:
Aug 7th 2006
How would I go about doing this with mm's? I'm not very skilled with theM :sad: