A few questions about Hl map editting.

A few questions about Hl map editting.

Re: A few questions about Hl map editting. Posted by toni_101 on Fri Jan 5th 2007 at 12:00am
toni_101
7 posts
Posted 2007-01-05 12:00am
toni_101
member
7 posts 1 snarkmarks Registered: Dec 17th 2006
Hi there.

I'm new in editting.

I have a few questions to ask.I want to know how to make a button,which discards your weapons when touched?

The second thing is how can I make the players in my server transparent?

I mean a player who can go through another?

Is that possible in Half Life 1?

Another question is if there is any way to make a few checkpoints in a map?

[size=10]I'm making a jump map for HL it's really cool but without checkpoint - impossible to complete the level.

[/size]
Re: A few questions about Hl map editting. Posted by Captain P on Fri Jan 5th 2007 at 10:10am
Captain P
1370 posts
Posted 2007-01-05 10:10am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
1. Try making the button trigger a player_weaponstrip entity.

2. Nope, impossible. Well, unless you allow cheats on your server so players can activate the 'noclip' cheat. :razz:

3. Possible, but I think it's not possible on a per-player base. Which means, when player A reaches checkpoint 1, you can't have him respawn there and make player B respawn at the start.
Anyway, the idea is to put teleports over the player spawnplaces, and to change their destination target with trigger_changetarget entities. Once a player reaches a checkpoint trigger, a multi_manager triggers all those trigger_changetargets, so whenever a player respawns, he gets teleported to a different location immediatly.
I hope you get the idea, but if something isn't clear or if I made a mistake somewhere, feel free to ask for more. :smile:

EDIT: For 3, a trick that's sometimes used in games is to unlock easy routes after you've completed a hard route. For example, after a long route to the top of a building, you can unlock an elevator that quickly brings you to the top, should you somehow fall down or such. Just a thought. :smile:
Create-ivity - a game development blog
Re: A few questions about Hl map editting. Posted by [bo] on Wed Jan 31st 2007 at 10:05pm
[bo]
9 posts
Posted 2007-01-31 10:05pm
[bo]
member
9 posts 1 snarkmarks Registered: Jan 31st 2007 Occupation: Student Location: Belgium
<span style="color: white;">
Another
question is if there is any way to make a few checkpoints in a map?I'm
making a jump map for HL it's really cool but without checkpoint -
impossible to complete the level.
I used to be a fan of climbmaps. Only if the server had checkpoints though.. otherwise it's just frustrating...

But to answer your question: the checkpoints for climbmaps are only but
a mod installed on the server. U'll see that almost every climbmap-server has the mod installed, so checkpoints can be used every
map. I'm not sure where to download it though.. u might wanna check out
the kreedz' website (www.kreedz.com), or just go googling :smile: </span>
Re: A few questions about Hl map editting. Posted by [bo] on Thu Feb 1st 2007 at 11:01pm
[bo]
9 posts
Posted 2007-02-01 11:01pm
[bo]
member
9 posts 1 snarkmarks Registered: Jan 31st 2007 Occupation: Student Location: Belgium
<span style="color: white;">Uhm.. right, so.. click this link to download the kz_multiplugin (that's the mod u need for checkpoints).


kz_multiplugin


</span>
Re: A few questions about Hl map editting. Posted by Orpheus on Thu Feb 1st 2007 at 11:14pm
Orpheus
13860 posts
Posted 2007-02-01 11:14pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I must be getting soft. Its not even annoying me very much that there are multiple questions.

The best things in life, aren't things.