teleport bump

teleport bump

Re: teleport bump Posted by Stadric on Mon Feb 12th 2007 at 2:20am
Stadric
848 posts
Posted 2007-02-12 2:20am
Stadric
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848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
I'm trying to make an endless, seamless hallway, and I've got it down to only one thing, every time the player teleports, he teleports a unit or two above the floor, then falls down. So much for a seamless transition.

I need to get rid of this bump, can you guys help?
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: teleport bump Posted by fishy on Mon Feb 12th 2007 at 2:38am
fishy
2623 posts
Posted 2007-02-12 2:38am
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
build a couple of stairs into the hallway, so that there's meant to be a bump?
i eat paint
Re: teleport bump Posted by Stadric on Mon Feb 12th 2007 at 6:03am
Stadric
848 posts
Posted 2007-02-12 6:03am
Stadric
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848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
I'll wait on marking that as correct, but that may have to suffice. pondering emoticon
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: teleport bump Posted by Jowpers on Wed Feb 14th 2007 at 3:53am
Jowpers
8 posts
Posted 2007-02-14 3:53am
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8 posts 1 snarkmarks Registered: Feb 11th 2007
Make sure your info_teleport destination is touching, but not overlapping, the floor (i.e. it should not be a tile above the floor). I just built something similar in a map and my transition is completely smooth. (I also have my trigger_teleport touching the floor, although I doubt that makes a difference).
Re: teleport bump Posted by Stadric on Wed Feb 14th 2007 at 6:20am
Stadric
848 posts
Posted 2007-02-14 6:20am
Stadric
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848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Trying it now...does this work with landmarks?

<div class="abouttext">Message submitted 43 minutes after original post:</b></div>
I tried your method, but then I ended up beneath the map. So I started making new destination entities, both info_teleport_destinations, and info_targets. What worked in the end was placing info targets at the relative center of the trigger_teleports, the weird thing is that that was what I was doing before. wtf?

I'm going to throw this one up for Hammer randomness.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: teleport bump Posted by Jowpers on Wed Feb 14th 2007 at 6:20pm
Jowpers
8 posts
Posted 2007-02-14 6:20pm
Jowpers
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8 posts 1 snarkmarks Registered: Feb 11th 2007
That's odd, I'm glad you got it to work. I've never bothered using the info_targets; I only use the info_teleport_destinations. I position them so that the feet (they look just like an info_playerstart) are resting directly on top of my floor brush (you need to have hammer set up so that you can see the 3D entity models). I've never had any problems this way. If you ended up in the void then I suspect your info_teleport_destination was actually embedded in the floor brush.
Re: teleport bump Posted by Stadric on Wed Feb 14th 2007 at 11:16pm
Stadric
848 posts
Posted 2007-02-14 11:16pm
Stadric
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848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Nope, I didn't make that mistake, and it wasn't because their origins were in the void or embedded in a brush either.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying