Re: teleport bump
Posted by fishy on
Mon Feb 12th 2007 at 2:38am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
build a couple of stairs into the hallway, so that there's meant to be a bump?
i eat paint
Re: teleport bump
Posted by Jowpers on
Wed Feb 14th 2007 at 3:53am
8 posts
1 snarkmarks
Registered:
Feb 11th 2007
Make sure your info_teleport destination is touching, but not overlapping, the floor (i.e. it should not be a tile above the floor). I just built something similar in a map and my transition is completely smooth. (I also have my trigger_teleport touching the floor, although I doubt that makes a difference).
Re: teleport bump
Posted by Jowpers on
Wed Feb 14th 2007 at 6:20pm
8 posts
1 snarkmarks
Registered:
Feb 11th 2007
That's odd, I'm glad you got it to work. I've never bothered using the info_targets; I only use the info_teleport_destinations. I position them so that the feet (they look just like an info_playerstart) are resting directly on top of my floor brush (you need to have hammer set up so that you can see the 3D entity models). I've never had any problems this way. If you ended up in the void then I suspect your info_teleport_destination was actually embedded in the floor brush.