Re: Elevator (func_tracktrain) error.
Posted by Natus on
Sun Mar 11th 2007 at 10:23pm
Posted
2007-03-11 10:23pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
I haven't tried this, but i think it might work.
Try creating a logic_auto, create an output named:
OnMapSpawn
Target: (elevator name)
Set speed
With a parameter override of the speed you want.
Re: Elevator (func_tracktrain) error.
Posted by haymaker on
Sun Apr 1st 2007 at 7:01pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
thanks for the sluething reaper47,
i've been scratching my head on this one too. I have 1 func_tracktrain
and 1 func_door 1-floor elevator, I have noticed that they will both
malfunction simultaneously. The func_door elevator will just kill
anyone who stands on it, which is a real show stopper.