A Motion Tracker in HL2, is it possible?

A Motion Tracker in HL2, is it possible?

Re: A Motion Tracker in HL2, is it possible? Posted by RitchieTheBrit on Mon Mar 12th 2007 at 10:51pm
RitchieTheBrit
22 posts
Posted 2007-03-12 10:51pm
22 posts 2 snarkmarks Registered: Mar 7th 2007 Occupation: Full time Student
Would anyone have an idea how to script a motion tracker? Just wondering of this has even been done with HL2 before.

I was thinking that a floating camera could be used, or something similar. Any ideas? I'm not a coder, but a mate of mine works with C++, so he may be able to help.
Re: A Motion Tracker in HL2, is it possible? Posted by Naklajat on Tue Mar 13th 2007 at 1:31am
Naklajat
1137 posts
Posted 2007-03-13 1:31am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Could you explain in more detail what exactly you mean by motion tracker? An overhead radar-type thing a la Halo?

o

Re: A Motion Tracker in HL2, is it possible? Posted by RitchieTheBrit on Tue Mar 13th 2007 at 4:09pm
RitchieTheBrit
22 posts
Posted 2007-03-13 4:09pm
22 posts 2 snarkmarks Registered: Mar 7th 2007 Occupation: Full time Student
Yeah, just like the motion tracker in Halo! :razz:
Re: A Motion Tracker in HL2, is it possible? Posted by Junkyard God on Wed Mar 21st 2007 at 5:37pm
Junkyard God
654 posts
Posted 2007-03-21 5:37pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Still don't know what you mean.
Could you maybe elaborate more on what you want somethingelse to follow, and what the thing is you're following?
Hell, is an half-filled auditorium
Re: A Motion Tracker in HL2, is it possible? Posted by Naklajat on Wed Mar 21st 2007 at 8:29pm
Naklajat
1137 posts
Posted 2007-03-21 8:29pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
AFAIK there's only two or three people who do code at the Snarkpit, and none of them are especially familiar with Source as I recall.

Just a guess, but you might be able to use the velocity of some particular entities to control the density of a particle effect, and have the particles emit from a point relative to the player on a panel.

o

Re: A Motion Tracker in HL2, is it possible? Posted by RitchieTheBrit on Thu Mar 22nd 2007 at 6:51pm
RitchieTheBrit
22 posts
Posted 2007-03-22 6:51pm
22 posts 2 snarkmarks Registered: Mar 7th 2007 Occupation: Full time Student
Hmmm, particles....

Took me forever to get used to the damn things in my 3D package, god knows how Source works them! :wink:

This is the type of thing I mean Junkyard...

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