Re: A Motion Tracker in HL2, is it possible?
Posted by RitchieTheBrit on
Mon Mar 12th 2007 at 10:51pm
Posted
2007-03-12 10:51pm
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Would anyone have an idea how to script a motion tracker? Just wondering of this has even been done with HL2 before.
I was thinking that a floating camera could be used, or something similar. Any ideas? I'm not a coder, but a mate of mine works with C++, so he may be able to help.
Re: A Motion Tracker in HL2, is it possible?
Posted by Naklajat on
Tue Mar 13th 2007 at 1:31am
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Could you explain in more detail what exactly you mean by motion tracker? An overhead radar-type thing a la Halo?
o
Re: A Motion Tracker in HL2, is it possible?
Posted by RitchieTheBrit on
Tue Mar 13th 2007 at 4:09pm
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Yeah, just like the motion tracker in Halo! :razz:
Re: A Motion Tracker in HL2, is it possible?
Posted by Junkyard God on
Wed Mar 21st 2007 at 5:37pm
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Still don't know what you mean.
Could you maybe elaborate more on what you want somethingelse to follow, and what the thing is you're following?
Hell, is an half-filled auditorium
Re: A Motion Tracker in HL2, is it possible?
Posted by Naklajat on
Wed Mar 21st 2007 at 8:29pm
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AFAIK there's only two or three people who do code at the Snarkpit, and none of them are especially familiar with Source as I recall.
Just a guess, but you might be able to use the velocity of some particular entities to control the density of a particle effect, and have the particles emit from a point relative to the player on a panel.
o