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                        Posted by Orpheus on 
    Mon Mar 19th 2007 at 1:11am
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
                        member
     
            13860 posts
        2024 snarkmarks
        Registered: 
    Aug 26th 2001
                    Occupation: Long Haul Trucking
                            Location: Long Oklahoma - USA
             
                
                        whispers
"wrong forum"
The fact that it asked you to search for your answer should have been a clue. :wink:
                                            
                        
The best things in life, aren't things.
                                    
             
        
            
            
                                
                    
                        Re: Crit on my First Tunnel Sections?
                        Posted by RitchieTheBrit on 
    Mon Mar 19th 2007 at 1:40am
                     
                    
                 
                
            
            
                
    
            22 posts
        2 snarkmarks
        Registered: 
    Mar 7th 2007
                    Occupation: Full time Student
                     
                
                        I thought so!  Where would this go?  In the Map forum?  The forum title is a little misleading, in my defence! :wink: I thought that whole search thing was a little weird.
Okay, well, I actually want to know where others would use the func-detail on these sections anyway, and whether mapping using this type of techniques is acceptable.  I'm actually more of a modeller, this is my first time mapping anything!
                                    
             
        
            
            
                                
                    
                        Re: Crit on my First Tunnel Sections?
                        Posted by RitchieTheBrit on 
    Mon Mar 19th 2007 at 1:59pm
                     
                    
                 
                
            
            
                
    
            22 posts
        2 snarkmarks
        Registered: 
    Mar 7th 2007
                    Occupation: Full time Student
                     
                
                        Neat, thanks for the advice.  It's a whole different ballgame going from non-realtime modelling to this type of work!
Good points, Baron, cheers for the pointers.  The tunnels being cramped was deliberate, I wanted it to be claustrophobic for the player.  This was supposed to be used on a single player map.  The overview of VIS made for a good read.