Would having a room to teleport to outside of the skybox cause a leak?
[quote]
** Executing...
** Command: "i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\half-life 2\hl2" "I:\SIERRA\steam\SteamApps\bigbadbobins@hotmail.com\sourcesdk_content\hl2\mapsrc\hlant2"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath:
i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\half-life 2\hl2\materials
Loading
I:\SIERRA\steam\SteamApps\bigbadbobins@hotmail.com\sourcesdk_content\hl2\mapsrc\hlant2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity trigger_teleport (-3696.00 -158.00 1102.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (474.5, 90.5, 12.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 6128:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (76.0, 106.5, 12.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 6128:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 36.0, 12.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 6128:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10.0, 43.2, 12.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 6128:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 60.0, 12.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 6128:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 96.0, 12.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 6128:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5.5, 38.3, 12.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 6128:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0, 1536.0, 1052.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 80 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_05rt"
Can't load skybox file skybox/sky_day02_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (233903 bytes)
Error! To use model "models/props_wasteland/wood_fence01a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_wasteland/wood_fence01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 859 texinfos to 541
Reduced 103 texdatas to 96 (2695 bytes to 2483)
Writing
I:\SIERRA\steam\SteamApps\bigbadbobins@hotmail.com\sourcesdk_content\hl2\mapsrc\hlant2.bsp
3 seconds elapsed
** Executing...
** Command: "i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\sourcesdk\bin\vvis.exe"
** Parameters: -game "i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\half-life 2\hl2" "I:\SIERRA\steam\SteamApps\bigbadbobins@hotmail.com\sourcesdk_content\hl2\mapsrc\hlant2"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading
i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\sourcesdk_content\hl2\mapsrc\hlant2.bsp
reading
i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\sourcesdk_content\hl2\mapsrc\hlant2.prt
LoadPortals: couldn't read
i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\sourcesdk_content\hl2\mapsrc\hlant2.prt
** Executing...
** Command: "i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\sourcesdk\bin\vrad.exe"
** Parameters: -game "i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\half-life 2\hl2" "I:\SIERRA\steam\SteamApps\bigbadbobins@hotmail.com\sourcesdk_content\hl2\mapsrc\hlant2"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading
i:\sierra\steam\steamapps\bigbadbobins@hotmail.com\sourcesdk_content\hl2\mapsrc\hlant2.bsp
No vis information, direct lighting only.
4417 faces
897484 square feet [129237800.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0350 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 603/8192 7236/98304 ( 7.4%)
brushsides 4225/65536 33800/524288 ( 6.4%)
planes 1894/65536 37880/1310720 ( 2.9%)
vertexes 6090/65536 73080/786432 ( 9.3%)
nodes 2456/65536 78592/2097152 ( 3.7%)
texinfos 541/12288 38952/884736 ( 4.4%)
texdata 96/2048 3072/65536 ( 4.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4417/65536 247352/3670016 ( 6.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2212/65536 123872/3670016 ( 3.4%)
leaves 2460/65536 78720/2097152 ( 3.8%)
leaffaces 5024/65536 10048/131072 ( 7.7%)
leafbrushes 1366/65536 2732/131072 ( 2.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 30321/512000 121284/2048000 ( 5.9%)
edges 17046/256000 68184/1024000 ( 6.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 463/32768 4630/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7437/65536 14874/131072 (11.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2402776/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 858/393216 ( 0.2%)
LDR leaf ambient 2460/65536 59040/1572864 ( 3.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders