Re: grenades fall thr0ugh displacement
Posted by SeanOCR on
Sat Apr 7th 2007 at 3:59am
SeanOCR
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I am completely and utterly at a loss. Every map that I have made with displacment surfaces has this problem. It's as though there is no collision detection on the displacment surfaces. If i have a displacment surface as a floor, then everything falls threw the floor, minus the player. You can walk on it, shoot cross bow rebar into it, and the rockets blow up on it. But orbs, grenades, and all props just fall right threw. I have tried EVERYTHING. I have tried different sizes of land from a something the size of a coffee table to football fields. I have tried different powers of division. I have no idea why it is doing this, i have followed multiple tutorials to a tee, and am doing nothing different. I will be forever grateful to the person who can figure this out for me. Thank you in advance to anyone who takes the time to look at this.<BR style="COLOR: gray">
Re: grenades fall thr0ugh displacement
Posted by SeanOCR on
Sat Apr 7th 2007 at 11:04pm
Posted
2007-04-07 11:04pm
SeanOCR
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I tried compiling with the added parameter, but no luck. Grenades, orbs, and props all fall threw the ground. I really can't figure it out. And I have two really good dm maps I'd like to release, but can't until i figure this out.y topmargin=2 leftmargin=2>
Re: grenades fall thr0ugh displacement
Posted by Natus on
Sun Apr 8th 2007 at 12:20am
Posted
2007-04-08 12:20am
Natus
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I remember having a problem like this, and if i recall correctly, creating a brush with the nodraw texture on it, under the displacement (same size as the displacement brush, width and length) solves it, not too sure though.
Re: grenades fall thr0ugh displacement
Posted by SeanOCR on
Wed Apr 11th 2007 at 2:48am
SeanOCR
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Hmmm, i tried that and still nothing. I am going to try my maps on my friends computer to see if that makes any differance. As far as the compile log goes, there is nothing irregular. It is the standard output, no warnings, flags, etc...
Re: grenades fall thr0ugh displacement
Posted by SeanOCR on
Fri Apr 20th 2007 at 5:52am
SeanOCR
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OK, so i finally got around to testing my maps on another computer and it is still doing the same thing. I really have no clue as to what is causing this, it is driving me nuts. I created my displacment maps just like you are suppose to. I am by no means new to map making, and have done this many times before, but now there is no collision detection for my displacment maps. Owe........
Re: grenades fall thr0ugh displacement
Posted by SeanOCR on
Tue May 1st 2007 at 11:57am
Posted
2007-05-01 11:57am
SeanOCR
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OK so i've offically given up on this problem. I did a fresh reinstall and am recreating my maps from scratch. The displacements now work. I am going to op this problem up to a Source update bug (no surprise there). I love valve more then most my gf, but sometimes.....
Re: grenades fall thr0ugh displacement
Posted by Cp_fir3fly on
Wed May 16th 2007 at 2:14am
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May 14th 2007
i have the same problem,i reinstalled and it still didnt work,
Re: grenades fall thr0ugh displacement
Posted by SeanOCR on
Wed May 16th 2007 at 5:49am
SeanOCR
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Apr 7th 2007
I ended up giving up on this problem. Even after a reinstall it still didn't work (which makes sense, since it didn't work on others machines either). However, any NEW maps i create after the reinstall seem to work fine now. I ended up coping and pasting everything not a displacment map from my old maps into my new one and just redoing the displacement maps. It was a lot quicker then me continueing on this problem any longer.
Re: grenades fall thr0ugh displacement
Posted by fishy on
Wed May 16th 2007 at 4:19pm
fishy
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My money is still on the answer that Stadric gave ages ago. It's a well known issue.
i eat paint
Re: grenades fall thr0ugh displacement
Posted by SeanOCR on
Wed May 16th 2007 at 9:14pm
SeanOCR
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Apr 7th 2007
You would think that Stadric's answer would work....but it doesn't. If it had this thread would have died off by now.
Also, I think this problem is much different then the well known displacement map problem you are talking about. I've had problems with displacement maps were there was NO collision detection at all, but that was easy to solve and is not the case here. The problem is that there is collision detection for NPCs, the player, bullets, as well as others, just not for grenades orbs or props. For instance the NPC will walk up or down your displacement map correctly, however as soon as you kill him and he becomes a rag doll, he falls threw the floor.
As far as rebuilding the displacement maps, that just didn't work either. Every map I created and any new ones i tried to create ALL suffered from this until i reinstalled.
I've moved on from this problem, everything works perfectly now that I reinstalled, even my old maps are working now without me having to change anything.
Re: grenades fall thr0ugh displacement
Posted by SeanOCR on
Thu May 17th 2007 at 5:22am
SeanOCR
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Once again, I have tried this solution MULTIPLE time with no results. I have tried this so many times I can't possibly give you an estimate, but it was a no go.
Seriously, this thread needs to die unless there are any others who suffer from this.
Re: grenades fall thr0ugh displacement
Posted by Cp_fir3fly on
Mon May 21st 2007 at 5:08am
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May 14th 2007
pictures wont work.....
can you type it up or something, i dont have the net, so i have to do all this at school on crappy $2 computers, which struggle with xp, and so the pictures dont come up
<Solider in christ>
Cp_Fir3fly