models

models

Re: models Posted by MayheM on Mon Jan 5th 2004 at 4:28pm
MayheM
4 posts
Posted 2004-01-05 4:28pm
MayheM
member
4 posts 0 snarkmarks Registered: Dec 20th 2003 Occupation: graphic designer Location: charlotte, nc. usa
I found some kick @$$ models for hostages and i want to alter them a little bit. They have knifes in there hands and i need to take them out. how can i go about doing this. I have tried to import them into milkshape but i can not seem to get it to work. i am guessing once i get the file open it should be pretty easy to delete the knife...

can someone help me out here??? :confused:
Re: models Posted by Vash on Mon Jan 5th 2004 at 4:41pm
Vash
1206 posts
Posted 2004-01-05 4:41pm
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
www.psionic3d.co.uk << Modelling Community
Re: models Posted by Monqui on Mon Jan 5th 2004 at 4:42pm
Monqui
743 posts
Posted 2004-01-05 4:42pm
Monqui
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743 posts 94 snarkmarks Registered: Sep 20th 2002 Occupation: Poor College Student Location: Iowa, USA
Heya Meyham.

Yeah, not too many modellers hang out around here, unfortunately... Sorry bud.
Re: models Posted by Vash on Mon Jan 5th 2004 at 5:14pm
Vash
1206 posts
Posted 2004-01-05 5:14pm
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
No worries, I am fixing it for him ^_^.
Re: models Posted by fishy on Mon Jan 5th 2004 at 8:04pm
fishy
2623 posts
Posted 2004-01-05 8:04pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i see Vash is doing this, but i thought i'd stick up the solution anyway, as editing an existing model can be one of the easier things to do with milkshape.

tools > half-life > decompile normal hl mdl model

you are presented with a choice of which parts of the model to decompile ( reference, sequence, texture and .qc file). check all of them. hit ok, and all the files you need will be created in the same folder as the original model.

as the reference file (the one you will want to edit) has the same .smd extension as the sequences, you will need to find its name before you can import it to milkshape. you can find its name in the .qc file. open this file with a text editor, and look for something like this

$bodygroup body
{
studio "rocket4"
}


in my example, rocket4 would be the name of the smd reference file. so in milkshape you should now go to file>import>half-life smd. select the smd that was named as the bodygroup, and edit away.

when your tampering is complete, export the smd back to where it came from. (with the same name of course) when you are asked if it has to be exported as a sequence or a reference, choose reference.

now, in ms again, go to tools>half-life>compile qc file. select the qc file, hit ok.

if it has all gone to plan, a spinky new model will have replaced the original.

oh, remember keep a copy of the original model in a safe place before you do this.
Re: models Posted by Vash on Mon Jan 5th 2004 at 9:28pm
Vash
1206 posts
Posted 2004-01-05 9:28pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Tis no problem for me fishy...Only problem for me is deleting the entire knive without deleting any bones, joints, hands, or creating back-faces :S.
Re: models Posted by Hornpipe2 on Mon Jan 5th 2004 at 10:37pm
Hornpipe2
636 posts
Posted 2004-01-05 10:37pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I wondered the same question before: how can I remove Gordon's rat tail?
Re: models Posted by OtZman on Tue Jan 6th 2004 at 3:23am
OtZman
1890 posts
Posted 2004-01-06 3:23am
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Hornpipe2 said:
I wondered the same question before: how can I remove Gordon's rat tail?
I've never noticed that he has a rat tail...
Re: models Posted by Vash on Tue Jan 6th 2004 at 8:53pm
Vash
1206 posts
Posted 2004-01-06 8:53pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Rat tail = Pony tail
Re: models Posted by Myrk- on Tue Jan 6th 2004 at 11:37pm
Myrk-
2299 posts
Posted 2004-01-06 11:37pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I could do it for you, take 10 seconds. PM me.

Edit by CCS: This isn't really the type of solution that should be marked as a potential answer to the question.
Re: models Posted by Forceflow on Wed Jan 7th 2004 at 12:50pm
Forceflow
2420 posts
Posted 2004-01-07 12:50pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I'd say like, load the gordon mdl up in Milkshape, cut the tail, export it. Done.