pointfile

pointfile

Re: pointfile Posted by archangel973 on Sun Apr 29th 2007 at 1:46am
archangel973
3 posts
Posted 2007-04-29 1:46am
3 posts 0 snarkmarks Registered: Apr 29th 2007 Location: Spring, Texas, US
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So I've been trying to figure out what is wrong with this very simple map I made. I can't believe it took me so long to realize the leak in the compile log. Problem is, it doesn't give me the coordinates to the leak and when i go to load the pointfile it isn't in the folder. Here is the log:
<br style="color: white;"><br style="color: white;">** Executing...<br style="color: white;">** Command: "c:\program files\valve\steam\steamapps\archangel1989\sourcesdk\bin\vbsp.exe"<br style="color: white;">** Parameters: -game "c:\program files\valve\steam\steamapps\archangel1989\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\archangel1989\sourcesdk_content\hl2\mapsrc\room"<br style="color: white;"><br style="color: white;">Valve Software - vbsp.exe (Aug 4 2006)<br style="color: white;">2 threads<br style="color: white;">materialPath: c:\program files\valve\steam\steamapps\archangel1989\half-life 2\hl2\materials<br style="color: white;">Loading C:\Program Files\Valve\Steam\SteamApps\archangel1989\sourcesdk_content\hl2\mapsrc\room.vmf<br style="color: white;">fixing up env_cubemap materials on brush sides...<br style="color: white;">ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: white;">**** leaked ****<br style="color: white;">Processing areas...done (0)<br style="color: white;">Building Faces...done (0)<br style="color: white;">FixTjuncs...<br style="color: white;">PruneNodes...<br style="color: white;">WriteBSP...<br style="color: white;">done (0)<br style="color: white;">Creating default cubemaps for env_cubemap using skybox materials:<br style="color: white;">skybox/sky_day01_01*.vmt<br style="color: white;">Run buildcubemaps in the engine to get the correct cube maps.<br style="color: white;"><br style="color: white;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"<br style="color: white;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!<br style="color: white;">Finding displacement neighbors...<br style="color: white;">Finding lightmap sample positions...<br style="color: white;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="color: white;">Building Physics collision data...<br style="color: white;">done (0) (2698 bytes)<br style="color: white;">Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br style="color: white;">Compacting texture/material tables...<br style="color: white;">Reduced 18 texinfos to 11<br style="color: white;">Reduced 4 texdatas to 4 (100 bytes to 100)<br style="color: white;">Writing C:\Program Files\Valve\Steam\SteamApps\archangel1989\sourcesdk_content\hl2\mapsrc\room.bsp<br style="color: white;">0 seconds elapsed<br style="color: white;"><br style="color: white;">** Executing...<br style="color: white;">** Command: "c:\program files\valve\steam\steamapps\archangel1989\sourcesdk\bin\vvis.exe"<br style="color: white;">** Parameters: -game "c:\program files\valve\steam\steamapps\archangel1989\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\archangel1989\sourcesdk_content\hl2\mapsrc\room"<br style="color: white;"><br style="color: white;">Valve Software - vvis.exe (May 22 2006)<br style="color: white;">2 threads<br style="color: white;">reading c:\program files\valve\steam\steamapps\archangel1989\sourcesdk_content\hl2\mapsrc\room.bsp<br style="color: white;">reading c:\program files\valve\steam\steamapps\archangel1989\sourcesdk_content\hl2\mapsrc\room.prt<br style="color: white;">LoadPortals: couldn't read c:\program files\valve\steam\steamapps\archangel1989\sourcesdk_content\hl2\mapsrc\room.prt<br style="color: white;"><br style="color: white;"><br style="color: white;">** Executing...<br style="color: white;">** Command: "c:\program files\valve\steam\steamapps\archangel1989\sourcesdk\bin\vrad.exe"<br style="color: white;">** Parameters: -game "c:\program files\valve\steam\steamapps\archangel1989\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\archangel1989\sourcesdk_content\hl2\mapsrc\room"<br style="color: white;"><br style="color: white;">Valve Software - vrad.exe SSE (May 22 2006)<br style="color: white;">----- Radiosity Simulator ----<br style="color: white;">2 threads<br style="color: white;">[Reading texlights from 'lights.rad']<br style="color: white;">[45 texlights parsed from 'lights.rad']<br style="color: white;"><br style="color: white;">Loading c:\program files\valve\steam\steamapps\archangel1989\sourcesdk_content\hl2\mapsrc\room.bsp<br style="color: white;">No vis information, direct lighting only.<br style="color: white;">36 faces<br style="color: white;">17294 square feet [2490368.00 square inches]<br style="color: white;">0 displacements<br style="color: white;">0 square feet [0.00 square inches]<br style="color: white;">1 direct lights<br style="color: white;">BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: white;">Build Patch/Sample Hash Table(s).....Done<0.0017 sec><br style="color: white;">FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: white;">FinalLightFace Done<br style="color: white;">0 of 0 (0% of) surface lights went in leaf ambient cubes.<br style="color: white;">ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10<br style="color: white;">Ready to Finish<br style="color: white;"><br style="color: white;">Object names Objects/Maxobjs Memory / Maxmem Fullness <br style="color: white;">------------ --------------- --------------- -------- <br style="color: white;">models 1/1024 48/49152 ( 0.1%) <br style="color: white;">brushes 7/8192 84/98304 ( 0.1%) <br style="color: white;">brushsides 42/65536 336/524288 ( 0.1%) <br style="color: white;">planes 40/65536 800/1310720 ( 0.1%) <br style="color: white;">vertexes 51/65536 612/786432 ( 0.1%) <br style="color: white;">nodes 67/65536 2144/2097152 ( 0.1%) <br style="color: white;">texinfos 11/12288 792/884736 ( 0.1%) <br style="color: white;">texdata 4/2048 128/65536 ( 0.2%) <br style="color: white;">dispinfos 0/0 0/0 ( 0.0%) <br style="color: white;">disp_verts 0/0 0/0 ( 0.0%) <br style="color: white;">disp_tris 0/0 0/0 ( 0.0%) <br style="color: white;">disp_lmsamples 0/0 0/0 ( 0.0%) <br style="color: white;">faces 36/65536 2016/3670016 ( 0.1%) <br style="color: white;">hdr faces 0/65536 0/3670016 ( 0.0%) <br style="color: white;">origfaces 18/65536 1008/3670016 ( 0.0%) <br style="color: white;">leaves 69/65536 2208/2097152 ( 0.1%) <br style="color: white;">leaffaces 36/65536 72/131072 ( 0.1%) <br style="color: white;">leafbrushes 20/65536 40/131072 ( 0.0%) <br style="color: white;">areas 1/256 8/2048 ( 0.4%) <br style="color: white;">surfedges 224/512000 896/2048000 ( 0.0%) <br style="color: white;">edges 125/256000 500/1024000 ( 0.0%) <br style="color: white;">LDR worldlights 1/8192 88/720896 ( 0.0%) <br style="color: white;">HDR worldlights 0/8192 0/720896 ( 0.0%) <br style="color: white;">waterstrips 0/32768 0/327680 ( 0.0%) <br style="color: white;">waterverts 0/65536 0/786432 ( 0.0%) <br style="color: white;">waterindices 0/65536 0/131072 ( 0.0%) <br style="color: white;">cubemapsamples 0/1024 0/16384 ( 0.0%) <br style="color: white;">overlays 0/512 0/180224 ( 0.0%) <br style="color: white;">LDR lightdata [variable] 73552/0 ( 0.0%) <br style="color: white;">HDR lightdata [variable] 0/0 ( 0.0%) <br style="color: white;">visdata [variable] 0/16777216 ( 0.0%) <br style="color: white;">entdata [variable] 10966/393216 ( 2.8%) <br style="color: white;">LDR leaf ambient 69/65536 1656/1572864 ( 0.1%) <br style="color: white;">HDR leaf ambient 0/65536 0/1572864 ( 0.0%) <br style="color: white;">occluders 0/0 0/0 ( 0.0%) <br style="color: white;">occluder polygons 0/0 0/0 ( 0.0%) <br style="color: white;">occluder vert ind 0/0 0/0 ( 0.0%) <br style="color: white;">detail props [variable] 1/12 ( 8.3%) <br style="color: white;">static props [variable] 1/12 ( 8.3%) <br style="color: white;">pakfile [variable] 10002/0 ( 0.0%) <br style="color: white;"><br style="color: white;">Level flags = 0<br style="color: white;"><br style="color: white;">Win32 Specific Data:<br style="color: white;">physics [variable] 2698/4194304 ( 0.1%) <br style="color: white;">==== Total Win32 BSP file data space used: 110656 bytes ====<br style="color: white;"><br style="color: white;">Total triangle count: 80<br style="color: white;">Writing c:\program files\valve\steam\steamapps\archangel1989\sourcesdk_content\hl2\mapsrc\room.bsp<br style="color: white;">0 seconds elapsed<br style="color: white;"><br style="color: white;">** Executing...<br style="color: white;">** Command: Copy File<br style="color: white;">** Parameters: "C:\Program Files\Valve\Steam\SteamApps\archangel1989\sourcesdk_content\hl2\mapsrc\room.bsp" "c:\
Re: pointfile Posted by Naklajat on Sun Apr 29th 2007 at 2:11am
Naklajat
1137 posts
Posted 2007-04-29 2:11am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
VBSP usually says something like
**** leaked ****
Entity light (-224.00 128.00 192.00) leaked!
Do you have any entities in the map? Entities let the compiler know what part of the map is 'inside', without them everything is inside.

Place an info_player_start entity and some light entities.

o

Re: pointfile Posted by archangel973 on Sun Apr 29th 2007 at 2:27am
archangel973
3 posts
Posted 2007-04-29 2:27am
3 posts 0 snarkmarks Registered: Apr 29th 2007 Location: Spring, Texas, US
Yes, I have an info_player_start, a light ,and a newgame_spawn entities.
Re: pointfile Posted by Orpheus on Sun Apr 29th 2007 at 2:33pm
Orpheus
13860 posts
Posted 2007-04-29 2:33pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
How about placing a deathmatch playerstart.

Dunno if thats it, but its always good to have one placed.

The best things in life, aren't things.
Re: pointfile Posted by archangel973 on Sun Apr 29th 2007 at 2:41pm
archangel973
3 posts
Posted 2007-04-29 2:41pm
3 posts 0 snarkmarks Registered: Apr 29th 2007 Location: Spring, Texas, US
Wait! I fixed it and now its works. Thanks for trying to help though.