Re: New mapping possibilities from Episode One
Posted by hl_world on
Thu May 17th 2007 at 7:11pm
144 posts
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Jan 30th 2007
I'm thinking about buying Half-Life 2: Episode One. I also like experimenting with the Source engine for Half Life 2 in Hammer like camera/monitor systems, refractive materials, shiny materials, physics, lighting, input/output etc.
So what new features could I gain (mapping-wise) if any from installing and mapping for Episode One?
Thank You
Re: New mapping possibilities from Episode One
Posted by hl_world on
Sat May 19th 2007 at 1:48am
144 posts
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Registered:
Jan 30th 2007
Thanks Riven. So how can I enable Phong Shading? And what is the commentary system?