New mapping possibilities from Episode One

New mapping possibilities from Episode One

Re: New mapping possibilities from Episode One Posted by hl_world on Thu May 17th 2007 at 7:11pm
hl_world
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Posted 2007-05-17 7:11pm
hl_world
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I'm thinking about buying Half-Life 2: Episode One. I also like experimenting with the Source engine for Half Life 2 in Hammer like camera/monitor systems, refractive materials, shiny materials, physics, lighting, input/output etc.

So what new features could I gain (mapping-wise) if any from installing and mapping for Episode One?

Thank You
Re: New mapping possibilities from Episode One Posted by Riven on Thu May 17th 2007 at 7:48pm
Riven
1640 posts
Posted 2007-05-17 7:48pm
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Really, just new models, characters and their animations, textures and sounds, cause everything that is not game specific gets updated across all Source powered games. So the possibilities to make a game for HL2 to look like EP: 1 with HDR and Phong shading are all there for you already with just owning HL2. I don't believe however that you can use the commentary system in HL2 it's only for EP:1.

A-matter-of-fact, you don't even have to own any source game with the free Source SDK Base released, which showcases the latest version of the engine for testing any map.
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Re: New mapping possibilities from Episode One Posted by hl_world on Sat May 19th 2007 at 1:48am
hl_world
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Posted 2007-05-19 1:48am
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Thanks Riven. So how can I enable Phong Shading? And what is the commentary system?
Re: New mapping possibilities from Episode One Posted by Naklajat on Sat May 19th 2007 at 12:17pm
Naklajat
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Posted 2007-05-19 12:17pm
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Phong Materials
Commentary System
HDR basics

And as for the Source SDK base, I believe you can get that only if you own a Source engine game, the benefit is that people don't necessarily need to own HL2 in order to play Source mods.

I'm not sure if HL2 has the dynamic interactions system from Ep1, with Alyx engaging in hand-to-hand combat with zombies and whatnot, as IIRC that's in the NPC classes, so you'd need the Ep1 NPCs or custom-coded ones.

o